Quote Originally Posted by wereotter View Post
The idea before was that jobs with more damage utility should do less personal damage while jobs without damage utility should do more personal damage. This has been the justification used for black mage and samurai for the past two years. Even in Heavensward you would use dragoon, bard, and ninja, all of whom had lower personal damage than monks and black mages, but you used them because the combined utility meant better overall damage.

So to me, a job like dancer should bring as much DPS to a raid as a job like black mage. Low personal damage, but its buffs should add enough to a raid to make it on par with a black mage, and this should exist across the roles, not just within the vaccuum of only comparing ranged to ranged, melee to melee, etc

This is what I say that the other melee jobs, and black mage are over turned. They have too much damage when you look at personal plus raid DPS when compared to every other DPS job in the game.
Honestly while i agree with most of it. You have to be careful with whats on par. That depends on the nature of the utility. Not all dps type utilities are just ambient buffs (like DNC standard finish) some like technical finish jave to be worked around. If at maximum cohesion of the raid, shifting their rotations to make most of a short dps utility it only breaks even with their counterparts, it is still less appealing than just streamlining the process and just taking the one that deals that damage innately.

The reason ppl compare dps with in roles, is because more often than not in a static you dont want all melee. For titania ex fight you are going to want at LEAST one ranged for pools but more than likely would be more efficient with two (ranged can still dps at ranged)

Not gonna argue that the other melee is overtuned (i agree with most of what you said) but considering how some of the utilities work, they havent made having them even worth it.