Page 13 of 13 FirstFirst ... 3 11 12 13
Results 121 to 126 of 126
  1. #121
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Failure of dps checks = wipe is simply required, else you could just stack healers/tanks and slowly whittle bosses down. Both short term dps checks (usually in the transition phases) and long term (kill boss before enrage timer) have their place.

    And I'm against the idea of different rewards. You either defeat the content as a group and get rewarded with loot or you fail. And HOW you measure dps is going to be an ugly can of worms. How do you account for different gear levels, jobs and party comps? How do you account for how many buffs like dance partner someone gets from others versus their individual peroformance? What if one healer gets stuck doing most of the healing gcds and the other pretty much dpses full time? What if if someone ELSE flubs a mechanic that gets you killed? Or you get targeted by rng mechanics more often and lose uptime?

    It's just not a good idea. Measuring dps is a good tool for comparison and self improvement but not as an objective measure to base algorithm on for rewards.
    (1)

  2. #122
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    EX and Savage are the only fights in the game with enrages. Wait for echo if you're that bad.
    (5)

  3. #123
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    How did we get to this point where people think participation awards are ok? Instead of asking for free shit, why not just get better?
    (4)

  4. #124
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    The ONLY content you are currently "locked out of" aka can't beat if you don't work for it, are the two ultimate fights because you can't unsync them. Can't beat savage this tier/expansion? Wait, get better gear, level up etc and beat it then. What you want is access to the best gear without working for it.
    Also if they ever were to listen to this, i can guarantee you a lot of players will unsub because the fights lose meaning. Why work hard and improve to get something when everyone can get it for tickeling the boss until it dies an hour later. What's next? "Don't let players die for failing a mechanic so they have a chance of doing the content"?
    (2)

  5. #125
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    This thread is what happens when you give people participation rewards for being inferior and safe spaces to protect them from opinions.
    (5)

  6. #126
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Goji1639 View Post
    Casuals gain another tier of content they can at take a casual run at, and hardcores still have their entire challenge and reward system completely in tact.
    I used to do a ton of PvP in HW.
    Casuals have already had PvP ruined for hardcore players, so that they could play it too.
    I don't want raiding to get the same treatment. Casuals would applaud it, and say its great, but you'll seriously alienate the more hardcore players. Most of my PvP FC mates stopped playing after the PvP changes in SB. You'll see the same with the raiding community if they accommodate to Casuals, rather than the people who actually enjoy difficult content.
    (0)

Page 13 of 13 FirstFirst ... 3 11 12 13