Quote Originally Posted by HumanNinjaToo View Post
I think what we have here is a communication break-down. I don't necessarily think it's petty to require that a group of players meet specific requirements to get specific rewards. The DPS check is the challenge, if the challenge is not being met, there should be no reward for anyone. I may be wrong, but it's the idea of having the same trial with normal, hard, and extreme. You're not getting locked out of content because you can't complete the extreme version. You're still able to beat the normal and hard version. With extreme, the requirement to win is marginalized, therefore a greater reward for those that can complete. They should not water down the extreme so everyone can complete it and then give rewards based on contribution to the party. That is essential a participation trophy, and arguably counter productive to the concept of a reward system.
All I'm really saying is it really makes no difference. If the enrage timer still allowed the content to be cleared, but for a lesser reward, no one really loses anything. Casuals gain another tier of content they can at take a casual run at, and hardcores still have their entire challenge and reward system completely in tact.

All I'm getting in opposition to this is a lot of non-specific banter about "participation trophies," and how bad that is. What specifically is being lost if this hypothetical, where casuals could clear Savage content for lesser rewards, were to happen?