Quote Originally Posted by Goji1639 View Post
It's really not dumbing down anything, though. If you want the best rewards you still have to beat the timer, and doing so would be just as challenging as it is now. It seems like the only thing being suggested is making it so the enrage timer isn't guaranteed death, so a casual group would be more likely to be able to clear it.

The 2 things aren't really related; the "hardcore" experience is in no way altered. The "problem" seems to boil down to some people not wanting casual players to even be able to clear the content, and their reasons being varying degrees of "fuck them." It's just petty.


Not sure how the loot system works in this game yet, but yes, barring people who don't beat the timer from specific rewards is fine. I'm sure even without the timer Savage is harder, though, so you should get something Savage specific for the clear. Allow casuals to participate but give them weaker rewards for weaker performance. Sounds perfectly reasonable to me. Not sure why many of you lose your minds over that prospect.
I think what we have here is a communication break-down. I don't necessarily think it's petty to require that a group of players meet specific requirements to get specific rewards. The DPS check is the challenge, if the challenge is not being met, there should be no reward for anyone. I may be wrong, but it's the idea of having the same trial with normal, hard, and extreme. You're not getting locked out of content because you can't complete the extreme version. You're still able to beat the normal and hard version. With extreme, the requirement to win is marginalized, therefore a greater reward for those that can complete. They should not water down the extreme so everyone can complete it and then give rewards based on contribution to the party. That is essential a participation trophy, and arguably counter productive to the concept of a reward system.