Quote Originally Posted by Goji1639 View Post
It's really not dumbing down anything, though. If you want the best rewards you still have to beat the timer, and doing so would be just as challenging as it is now. It seems like the only thing being suggested is making it so the enrage timer isn't guaranteed death, so a casual group would be more likely to be able to clear it.

The 2 things aren't really related; the "hardcore" experience is in no way altered. The "problem" seems to boil down to some people not wanting casual players to even be able to clear the content, and their reasons being varying degrees of "fuck them." It's just petty.


Not sure how the loot system works in this game yet, but yes, barring people who don't beat the timer from specific rewards is fine. I'm sure even without the timer Savage is harder, though, so you should get something Savage specific for the clear. Allow casuals to participate but give them weaker rewards for weaker performance. Sounds perfectly reasonable to me. Not sure why many of you lose your minds over that prospect.
Yeah no, it's a ridiculous prospect. If you can't meet the skill requirement to beat a DPS check or an enrage, you simply don't deserve anything at all. That reward is the carrot on the stick to get you in there in the first place, whether that be items or the sense of satisfaction from overcoming the challenge.