

Tell me what games allow you to fail at something then continue to the next part of the game?I don't really understand this mentality when it comes to a game. When everyone's paying the same amount no one should be locked out of or denied content for not being good at it; there should just be "better" rewards for those who are good at it.
I do think casual players simply not being allowed to clear certain content is dumb. Not that I feel it's a huge deal, as there is plenty of casual content; but you people preaching about "participation trophies," need to stop getting so much of your sense of self-worth from a video game.
Tell me what games require near mechanical perfection before allowing you to continue. Now tell me which games have easy modes to allow casual players to progress.
Needing to lock casual players out of content just so you can feel special is just insecurity. I personally don't see anything wrong with just giving better players better rewards.
In Dark Souls you can summon players to beat the boss for you, or just outlevel bosses to the point where their mechanics don't matter.
No idea how realistic this actually is, but if it's an accessible option for casual player then fair enough.
So, what exactly is being taken away from hardcores if casual players are still able to clear the content if they don't beat the enrage timer? If you get better rewards for actually beating the timer then what's the problem? Is it that they still feel special but not quite special enough, so the only way is to lock other people out?This was a joke right? This game in no way requires mechanical perfection and anything outside savage (and MAYBE Ex trials) is easy mode to allow casuals to progress. I am not locking anyone out of anything. I am casual myself. I have never touched Savage or an EX trial that was synced. The rest of the game is for us.... stop wanting someone else's slice of cake and just eat yours.
Sorry, but the reasons you all have as to why casual players shouldn't be allowed to clear this content are just petty.
Last edited by Goji1639; 08-01-2019 at 11:31 PM.
OK, you can clear the 4th Savage fights, but you only get a page. You're not allowed the mounts, coffers, or actual gear drops. How about that?No idea how realistic this actually is, but if it's an accessible option for casual player then fair enough.
So, what exactly is being taken away from hardcores if casual players are still able to clear the content if they don't beat the enrage timer? If you get better rewards for actually beating the timer then what's the problem? Is it that they still feel special but not quite special enough, so the only way is to lock other people out?
Sorry, but the reasons you all have as to why casual players shouldn't be allowed to clear this content are just petty.
Such a ridiculous thing to even consider. You either do the content properly and get rewarded, or just don't do it at all. I'm firmly in the camp of no participation trophies.


This was a joke right? This game in no way requires mechanical perfection and anything outside savage (and MAYBE Ex trials) is easy mode to allow casuals to progress. I am not locking anyone out of anything. I am casual myself. I have never touched Savage or an EX trial that was synced. The rest of the game is for us.... stop wanting someone else's slice of cake and just eat yours.Tell me what games require near mechanical perfection before allowing you to continue. Now tell me which games have easy modes to allow casual players to progress.
Needing to lock casual players out of content just so you can feel special is just insecurity. I personally don't see anything wrong with just giving better players better rewards.
In Dark Souls you can summon players to beat the boss for you, or just outlevel bosses to the point where their mechanics don't matter.

Dark Souls comes to mind... You can't summon in other players if you don't play online. Over leveling doesn't work on all the bosses.
Almost every new game these days has some iteration of story mode, normal mode, and hard mode.
However, while I don't agree with participation rewards, I do agree that locking people out of content based on their skill is not cool. But again, I don't think you should get a reward for barely scraping by. Rewards should be given when you've done something well, when you've accomplished an exceptional feat.
Yes, if you play offline there are a handful of bosses that might be difficult even if you seriously over-level. Even then the games have some very effective cheese builds.Dark Souls comes to mind... You can't summon in other players if you don't play online. Over leveling doesn't work on all the bosses.
Almost every new game these days has some iteration of story mode, normal mode, and hard mode.
However, while I don't agree with participation rewards, I do agree that locking people out of content based on their skill is not cool. But again, I don't think you should get a reward for barely scraping by. Rewards should be given when you've done something well, when you've accomplished an exceptional feat.
Also, while I do think reward quality should be based on performance, I think the existence of "you won't be good enough; don't even bother" content for casual players is a little much, for a game they're paying the same amount as everyone else is for. Especially when the only reason to freeze them out is just to protect the ego's of some insecure children who invest way too much of their self-worth into this kind of thing.


Savage is deliberately designed to be challenging though. For the story, you're already getting the normal mode. Plus, for Savage at least, you can always go back and just unsync it, to remove some of the pressure, in the following expansion. Ultimate was designed for the 1% though. Are we going to suggest adding that to Ultimate too, which was designed to be brutally difficult? Savage is meant to be for those that want a challenge. Participation rewards go against that if you ask me.Yes, if you play offline there are a handful of bosses that might be difficult even if you seriously over-level. Even then the games have some very effective cheese builds.
Also, while I do think reward quality should be based on performance, I think the existence of "you won't be good enough; don't even bother" content for casual players is a little much, for a game they're paying the same amount as everyone else is for. Especially when the only reason to freeze them out is just to protect the ego's of some insecure children who invest way too much of their self-worth into this kind of thing.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I get that it's for the challenge, and that's why things like enrage timers exist; for people who want to be challenged. Casuals clearing doesn't take anything away from the people who want to push themselves harder, and I agree those people should be more heavily rewarded. This still doesn't explain what using enrage timers to completely freeze casual players out of this content accomplishes.Savage is deliberately designed to be challenging though. For the story, you're already getting the normal mode. Plus, for Savage at least, you can always go back and just unsync it, to remove some of the pressure, in the following expansion. Ultimate was designed for the 1% though. Are we going to suggest adding that to Ultimate too, which was designed to be brutally difficult? Savage is meant to be for those that want a challenge. Participation rewards go against that if you ask me.
lol, stuff like this doesn't do much to hurt my assumption that you're all just being petty.
Last edited by Goji1639; 08-01-2019 at 11:57 PM.
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