My bad. You're putting the burden on the healers and tanks because the dps failed to deliver.
And the reason(s) that at least I'm against this are:
- You're basically asking for a nerf in disguise. A nerf on the most challenging content in the game, we dont need that.
- You're saying yourself that people who arent "good enough" wont get through it - so you're putting a certain "bar" for everyone to pass in place already, so what would change? That the bar is lower now? Why shouldnt people amount to the current challenge though?
- Your suggestion is not to reward good players, its to carry the bad ones. If you want to reward good players, then lets put something in that rewards you for a crazy-speedkill that you'll get when you beat the thing 2 minutes before enrage hits! That would be rewarding good players.
- DPS-checks are the main mechanic to hold DPS accountable. During the whole fight the main burden falls on tanks and healers to ensure that there is no wipe by keeping everyone and/or themself alive. The DPS-check(s) are what places the burden on dps aswell. Your own suggestion highlights that by saying how tanks and healers would have to make up for hitting the soft enrage. A dps needs to learn their rotation just as much as a tank needs to learn proper cooldown-use, so...
- The reward is not only gear, its also the victory itself and that victory should be earned by mastering both your job and the fight.
- The gear is only relevant for those who are raiding, you can do everything else in the game without it (if you're good enough you can do Savage without it!). You dont need this gear, but if you want it - earn it. We have so, so many alternative ways of gearing up for 90% of the content, make use of those. Tomestone-gear is the progression way for everyone who cant or doesnt want to raid.
Not everything in this game needs to be accessible by everyone. Some things should require more dedication and better rewards for that dedication, Savage is one of them. You shouldnt clear the most difficult content in the game if you cant deal with mechanics and your rotation at the same time - or if you dont know your rotation to begin with. And other jobs shouldnt have to make up for your shortcoming or suffer a penalty, because you couldnt bother to learn how to play your job. At a certain point the game should just tell you "You shall not pass until you learn how to play properly!" - Savage is a pretty damn late point for that already.



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