I admit that I like soft enrages better than hard ones. It's not a binary "you did it or you didn't", but a "let see if you can survive me enough time to stop me", with the dps reducing the needed time of survival if you do your work better.

But outright taking away the dps checks? What's next, just making sure you see a ton of pretty lights through a fight and then gets a reward after the fireworks? That's not the solution, and while I don't mind a fight like Bardam in Bardam Mettle, all mechanics and nothing more, it's not something that should be in every fight. Specially in the hardest fights in the patch.