Quote Originally Posted by Hezzlocks View Post
I generally prefer FF14 raid bosses to WoW raid bosses, but this is one thing WoW does better. Whether it be via available safe space getting smaller and smaller, or some source of constant raidwide damage getting bigger and bigger, many fights are usually "over" long before any hard enrage kicks in, yet at the same time offers a little leeway that allows the truly skilled and daring to potentially last a little bit longer than many others would and potentially get the kill. The only boss I can think of like this in FF14 is a dungeon boss, the last boss in Amaurot. Even when all the little platforms are gone it's actually possible to survive the Apokalypsis with excellent play.

Alternate lose conditions would also work, such as with Azshara in WoW, who will go around attempting to break the locks of an old god prison, and it's instant wipe if they all break. Because of this sometimes sacrificing someone to repair a lock as much as possible, will buy the group much needef time to finish her off.

There are many ways of designing boss wipe conditions. They don't all need to be DPS centric
Bahamut turn 2 has a soft enrage...

If you take too long, the final sphere constantly does raid damage from that point on instead of the normal mechanics....



But...
The healers are so powerful that it's possible to intentionally go for thr enrage strat...


It was common to just wait until the timer ran out to engage the final sphere and just power through the raid damage with heal spam.

And this was doable back in at least 2014. (Quick google search came up with a reddit post from then)