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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by SenorPatty View Post
    No. Not a good idea, even in theory or execution.
    In theory, your surmise that savage/ex content will be more accessible becaus even though some people might not pass the dps check, they'd be able to clear the raid. Nvm that dps checks are twofold in those type of content:
    -The clear before you hit enrage (covert dps check)
    -The actual dps check (overt)
    Chances are a party that can't even clear a dps check will not even be able to clear the raid itself. Furthermore, not all fights are based around it. Some fights are actually more mechanic intensive, which is what most people who don't like to do savage/ex want to avoid.
    And what about the actual execution of such an idea? Toxic levels are not gonna lower. They will rise. It's one thing to fail the current checks. It's another when the higher rewards are contingent on not failing it. I'm not gonna bother explaining the obvious ramifications about that. Let's delve into something else here.
    The content was created for those who don't mind putting in the work and time to clear. This idea essentially kills this and opens a can of worm because it sets a precedence for closing the gap between those who live for challenging content and those who don't care for it. What's next, free pass for heal checks? Maybe a free all party resurrection? Or maybe tank checks are just straight up gone and they can blue dps without worry.

    Here's a better idea: leave the 5% content to the 5percenters alone. The players that can't fathom that in a mmorpg, not all content rewards will be served up on a platter for them need to deal with it.
    How would making 1/2 progress be more frustrating than doing 0? I dont get the lack of logic behind it.
    What i meant by double rewards is, if your team will fail the dps check but still clear the raid you still get it, but if you go for a second run you will be able to get another one if you kill it before the enrage timer.

    This is going to make things easier to progress, less frustrating when the things go wrong multiple times in a row. In this type of content team organisation and the selection plays the biggest role and then your personal skill takes the place in importance after the team overal performance which you could not control.
    Since SE is so strong against any kind of parses and they are not going to introduce it at all into their game, dont you think it is quite ironical they demand you to get them on the PC to learn how to do 80+% and then reward you with the best gear in the game?
    I found it ridiculous and off putting.
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    Last edited by Nedkel; 08-01-2019 at 05:52 AM.