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  1. #1
    Player
    SenorPatty's Avatar
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    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
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    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    No. Not a good idea, even in theory or execution.

    In theory, your surmise that savage/ex content will be more accessible becaus even though some people might not pass the dps check, they'd be able to clear the raid. Nvm that dps checks are twofold in those type of content:

    -The clear before you hit enrage (covert dps check)
    -The actual dps check (overt)

    Chances are a party that can't even clear a dps check will not even be able to clear the raid itself. Furthermore, not all fights are based around it. Some fights are actually more mechanic intensive, which is what most people who don't like to do savage/ex want to avoid.

    And what about the actual execution of such an idea? Toxic levels are not gonna lower. They will rise. It's one thing to fail the current checks. It's another when the higher rewards are contingent on not failing it. I'm not gonna bother explaining the obvious ramifications about that. Let's delve into something else here.

    The content was created for those who don't mind putting in the work and time to clear. This idea essentially kills this and opens a can of worm because it sets a precedence for closing the gap between those who live for challenging content and those who don't care for it. What's next, free pass for heal checks? Maybe a free all party resurrection? Or maybe tank checks are just straight up gone and they can blue dps without worry.


    Here's a better idea: leave the 5% content to the 5percenters alone. The players that can't fathom that in a mmorpg, not all content rewards will be served up on a platter for them need to deal with it.
    (11)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by SenorPatty View Post
    No. Not a good idea, even in theory or execution.
    In theory, your surmise that savage/ex content will be more accessible becaus even though some people might not pass the dps check, they'd be able to clear the raid. Nvm that dps checks are twofold in those type of content:
    -The clear before you hit enrage (covert dps check)
    -The actual dps check (overt)
    Chances are a party that can't even clear a dps check will not even be able to clear the raid itself. Furthermore, not all fights are based around it. Some fights are actually more mechanic intensive, which is what most people who don't like to do savage/ex want to avoid.
    And what about the actual execution of such an idea? Toxic levels are not gonna lower. They will rise. It's one thing to fail the current checks. It's another when the higher rewards are contingent on not failing it. I'm not gonna bother explaining the obvious ramifications about that. Let's delve into something else here.
    The content was created for those who don't mind putting in the work and time to clear. This idea essentially kills this and opens a can of worm because it sets a precedence for closing the gap between those who live for challenging content and those who don't care for it. What's next, free pass for heal checks? Maybe a free all party resurrection? Or maybe tank checks are just straight up gone and they can blue dps without worry.

    Here's a better idea: leave the 5% content to the 5percenters alone. The players that can't fathom that in a mmorpg, not all content rewards will be served up on a platter for them need to deal with it.
    How would making 1/2 progress be more frustrating than doing 0? I dont get the lack of logic behind it.
    What i meant by double rewards is, if your team will fail the dps check but still clear the raid you still get it, but if you go for a second run you will be able to get another one if you kill it before the enrage timer.

    This is going to make things easier to progress, less frustrating when the things go wrong multiple times in a row. In this type of content team organisation and the selection plays the biggest role and then your personal skill takes the place in importance after the team overal performance which you could not control.
    Since SE is so strong against any kind of parses and they are not going to introduce it at all into their game, dont you think it is quite ironical they demand you to get them on the PC to learn how to do 80+% and then reward you with the best gear in the game?
    I found it ridiculous and off putting.
    (0)
    Last edited by Nedkel; 08-01-2019 at 05:52 AM.

  3. #3
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
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    Cosmic Black Hole of a Hot Pocket
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    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nedkel View Post
    How would making 1/2 progress be more frustrating than doing 0? I dont get the lack of logic behind it.
    What i meant by double rewards is, if your team will fail the dps check but still clear the raid you still get it, but if you go for a second run you will be able to get another one if you kill it before the enrage timer.
    This is going to make things easier to progress, less frustrating when the things go wrong multiple times in a row. In this type of content team organisation and the selection plays the biggest role and then your personal skill takes the place in importance after the team overal performance which you could not control.
    Since SE is so strong against any kind of parses and they are not going to introduce it at all into their game, dont you think it is quite ironical they demand you to get them on the PC to learn how to do 80+% and then reward you with the best gear in the game?
    I found it ridiculous and off putting.
    You know Nedkel, sometimes I forget the stuff you write on these boards and I take you seriously. I was even going to write some logical rebuttals for you but this right here...yeah I'm not gonna bother. I'm just gonna go with a straight up, big fat "no" and leave it at that. My mistake was posting in this thread in the first place, should've just hightailed outta here after reading your post.
    (12)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #4
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nedkel View Post
    How would making 1/2 progress be more frustrating than doing 0? I dont get the lack of logic behind it.
    What i meant by double rewards is, if your team will fail the dps check but still clear the raid you still get it, but if you go for a second run you will be able to get another one if you kill it before the enrage timer.

    This is going to make things easier to progress, less frustrating when the things go wrong multiple times in a row. In this type of content team organisation and the selection plays the biggest role and then your personal skill takes the place in importance after the team overal performance which you could not control.
    Since SE is so strong against any kind of parses and they are not going to introduce it at all into their game, dont you think it is quite ironical they demand you to get them on the PC to learn how to do 80+% and then reward you with the best gear in the game?
    I found it ridiculous and off putting.
    The whole point of the dps check is to make sure the party is skilled enough to survive through the mechanics and able to dps consistently during it. There are several dps/mechanic checks during the fight, should your group be able to clear if you're not able to pass any of them? The rewards for clearing said fight is getting the highest tier of gear, which does make those checks more lenient as you clear each week, but if this is the hardest tier of current content, why trivialize your first clear with inflated ilvls. The game already has a normal version of each fight if you need something easier or want to avoid the enrage/dps checks.

    Also, SE doesn't care whether or not you use a parser as long as you're not making it obvious to anyone else that you're using one. Not to mention, you don't need a parser at all to clear since the fights were designed without those in mind and the game has systems like sky, sea, stone for each savage fight to see if you're doing enough dps.
    (2)