This man/woman gets it.I'm all for anything that dismantles the mentality of damage > everything else, particularly with green dps and tanks favouring increasing dps stats and completely ignoring mitigation stats, but this is not the way to do it. Participation awards are one of the many things wrong with society these days. Life isn't going to just give you everything you want. If you're bad at something, life won't give you some money and a pat on the head and send you off. Life will let you know you're bad. Life will punch you in the gut, take everything of worth from you, and leave you sitting in a bath full of ice with one of your kidneys missing. Participation awards do nothing to prepare children for the harsh reality of life, and we don't need any of that junk here.
No, if you want damage to no longer be such an all encompassing requirement, you would need to change the design of the game itself to make healing and mitigation far more important and worthwhile, because as much as I dislike the everyone-is-a-dps way of doing things, it can't be denied that its like that because the game is set up in a way where mitigation and extra healing is entirely pointless and dps requirements are tight.
DPS check is pretty boring, with it being a mitigable damage would be cooler.
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