Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    RE: tell in duties:
    I'd thought it was originally a technical limitation related to the fact that instanced content moves you to a different server and /tell <player name> <msg> could be ambiguous if there was someone in that duty with that name and someone else on your home world (possibly a friend or FC member) with the same name. But now that SE has already dealt with that problem as /tell <player name>@<world> <msg> in order to allow cross-world communication, it seems like it should have been enabled in duties as well as part of that update.
    (1)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Niwashi View Post
    RE: tell in duties:
    I'd thought it was originally a technical limitation related to the fact that instanced content moves you to a different server and /tell <player name> <msg> could be ambiguous if there was someone in that duty with that name and someone else on your home world (possibly a friend or FC member) with the same name. But now that SE has already dealt with that problem as /tell <player name>@<world> <msg> in order to allow cross-world communication, it seems like it should have been enabled in duties as well as part of that update.
    It's a bit of both. While the technical limitations were an issue at the time, that was also when Tells were the primary method of gil spamming. Many people had to move Tells to a different channel just to not have their chat bombarded by bots, since blacklisting didnt do much to alleviate the issue. While the technical limitations have lifted and gil spammers aren't able to send tells, mostly, SE was/is aware it could still be harassment if other players could do it while in a duty.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Tohe-Spidhire's Avatar
    Join Date
    Aug 2018
    Posts
    92
    Character
    Tohe Spidhire
    World
    Faerie
    Main Class
    Scholar Lv 58

    Rule-of-thumb to increase available inventory slot rows when higher tiers added

    I’ve only been in the game for a year, but I’ve all the DoL and DoH, plus two jobs at level 50. I also use retainers quite a bit.

    My sense is that more tiers of items are introduced with game expansions, but the inventory remains static.

    In my situation, I like to have my tiers of materia organized in columns. So if I have gathering IV materia, I know to slot it into the fourth row. And I maintain a collection of low-tier materia, so that I have it on hand when crafting for other people.

    But I see that there are now VIII tiers for materia, with inventory panes having seven rows. So eventually, my arrangement into columns won’t work because there aren’t enough rows.

    So my suggestion is that, for the character and retainer inventories, that the number of rows be incremented when an expansion introduces a new tier of crafting items.

    Not everyone would organize things like I do, but the principle is to increase available inventory when the game has technically opened the possibility for needing more storage.
    (0)