They actually made a technical post explaining this issue in detail a while ago - the short version is that they can't just incrementally add more storage, due to poor decisions with the original programming.
The game doesn't just display items in pages of 35 items, it actually handles them in groups of 35 items. Increasing the inventory space means increasing that group size, and apparently 35 is the limit of what the game can handle well.
(The "changes in 4.2" that the post is primarily addressing is that while the group size had been increased from 25 to 35, the inventory menu hadn't been adjusted, so you had a weird cluster of non-slots at the end of the last page. They fixed that issue, but it had the side-effect of reducing our 'expanded view' inventory from a 10x10 grid to 10x7.)
Keeping pieces for leveling up is what causes issues, and moving items away into other storage (inventory, retainers) makes it likely to get overlooked and forgotten, unless you remember to review and check if there are any stored pieces you need - and of course that adds another layer of annoying inventory management.
The issue with rings comes back to the inventory explanation above - they can't just double the size of the ring storage because it's not how the data works.
I assume that to have double the storage for rings, there would have to be separate "left ring" and "right ring" boxes and you'd either have to move them around manually to get the two best rings equipped, or potentially the rings themselves would need to be duplicated and only equippable on a designated hand. That would probably cause as many issues as it solved.
Also, this might be more of a personal problem, but I do tend to be carrying a few "just for glamour" gearsets that I don't want (or rather don't have room for) as glamour plates, or want to equip outside of towns. From memory I have a winter outfit, beach gear, general casual clothes and a formal dress from attending a wedding. Plus some gear I need to equip to my retainers, but first I need to glamour it, and that means remembering about it when I'm able to visit an inn room to sort that out.



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