So I actually originally came into this game planning to play Scholar. I saw a pet healer, thought it looked interesting and I love using a book as a spellcaster. Then when I saw what was happening in patch 5.0 I ended up deciding against it. I didn't fully understand the changes but the general consensus seemed to be that it just didn't feel fun/right. Now with the 5.05 changes I'm considering giving it a shot like I originally planned. However I am wondering if doing the MSQ as a healer is actually fun. Yes I could do it as ARC->SMN instead of ARC->SCH but I would prefer to go through the main story as my main class.
The reason I ask is twofold. Healers (obviously) have lower damage potency than DPS, so does it make doing quests where you need to kill things painfully slow? Secondly, healing DPS seems to be limited to 1 ST attack, 1 AoE and 1 Dot aside from each job getting its own little thing here or there. This is fine because in group Content you need to focus on not just damage but healing as well but I'm wondering if it makes certain major bossfight moments anticlimactic? The example I have is I played a very small amount of time on a white Mage getting to the golem bit. All I could do was spam Stone while keeping Aero up which felt anticlimactic (though to be fair killing story bosses with any move but the end of combos or your biggest hits feels anticlimactic to me as well). Worse than that though was I ran out of MP and had to put the thing to sleep so I could let it come back and keep fighting. Killed any and all tension. Is this an issue with Scholar?
If the main story isn't all that fun as a healer as I said I'll just do it as SMN I guess but I'd prefer to do it as my class of choice.