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  1. #24
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Stormbrand View Post
    I never said it did, for dungeon trash clemency is better than PoA, PoA only has 1 purpose, which is raid mitigation not for self. The 18s block is a pure noob trap and it separates the good players from the bad.
    If you are doing dungeon trash then you don't need to mitigate damage to your party 99% of the time. You as the tank are usually the only one taking damage. Why not use an ability that gives you 100% block rate in place of say, a shelltron? (IE PoA) Especially if it'll be back up by the time you get to the boss. I personally don't really do it except in rare circumstances, but it sounds like its a good idea especially if i want to make my oath gauge for shelltrons go further to make it easier on my healer.

    Also, keep in mind that after I reread the posts, no one said anything about staying in PoA for the full 18 seconds. Someone only assumed that's what they meant and ran with it. In my example above in the Twinning, the flurry attacks of those pixel enemies only last like 2-3 seconds, but 5 of them do it at the same time. Had I had tried to charge up clemency, assuming I had mana left over from doing my magic AOE combo, I probably would have died.

    Again, I'm not saying to use PoA for personal mitigation as your first choice. But to blurt out hyperboli like "PoA only has 1 purpose, which is raid mitigation not for self" is just not using your brain.

    I think that in situations where there isn't raid wide dmg going out, it's ok to use a defensive CD like PoA that gives you 100% block rate to block incoming dmg that would kill you. Plain and simple.
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    Last edited by IntrovertAnt; 08-06-2019 at 01:21 PM.