Quote Originally Posted by Launched View Post
Block still scales with incoming damage. Blocking 20k autos in this patch is a 4k damage reduction, blocking 30k autos in 5.2 would be a 6k damage reduction. It's not very different to Storm's Path healing 6k this patch and 8k in 5.2, they both scale.
Yes they both scale but not at the same rate. Player damage may scale by 7% where enemy damage output by 5%. This is why they increased block strength a few percentages each tier. Now overall block effectiveness is a function of block strength and block rate. Block strength was always used probably because the math is easier. I think both the devs and players started to realize this was an issue when block strength hit a certain threshold with Sheltron in the equation. So I am hoping we see an increase in block rate to account for scaling discrepancies in player dmg and enemy dmg output unless they happen to scale the two equally this time around.