Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 56
  1. #41
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    That depends on the situation. Self-healing doesn't prevent you from getting oneshot by a tankbuster. If your question is why PLD's single target mitigation suite is the way it is, then Clemency doesn't enter into the discussion at all.
    I never said it did, for dungeon trash clemency is better than PoA, PoA only has 1 purpose, which is raid mitigation not for self. The 18s block is a pure noob trap and it separates the good players from the bad.
    (0)

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You shouldn't be having mitigation problems on any tank in dungeon content. If you are, there are much bigger issues that you need to be focusing on other than discussing tank balance in an online forum. Dungeon content doesn't separate good players from bad. Even the AI is capable of clearing it.
    (1)

  3. #43
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Block not scaling anymore is a non-issue.

    In fact, it solves the issues we had back in SB. Block scaling wasn't just insane, but outright overpowered. Being able to mitigate 30% - on the same level as Vengeance and Shadowwall - on a 5s recast, usable every 22-23s on average, made Sheltron even stronger than Vengeance/Shadowwall in most cases.

    Also, the ability to block magic in SB also made DRK obsolete. While in HW, DRK was a anti-magic/parry tank, PLD was focused on physical defense, and had weak magic mitigation. In SB DRK lost Dark Dance/Anticipation as its unique CD, but Dark Mind was left untouched. At the same time, block could mitigate magic attacks. In addition, PLD pDPS made a rocket jump, leaving DRK behind in terms of mitigation and DPS on average player skill. (They "fixed" some of this issues later on with DM having 30% base mitigation.) Now mix in Cover's trait 20% bonus mitigation, and party utility (PoA + DV) and PLD had a secured spot in most parties. WAR being the "DPS tank" during SB gave them a good spot, too. DRK wasn't needed - and too hard to play, unforgiving, or just not rewarding.

    In ShB, block scaling is gone for good. And that's fine! Content is designed around multiple jobs. If just 1 single job would benefit from scaling, it would either make them either superior or even mandatory over the course of an expansion. Current and upcoming content is designed with current mitigation toolkit in mind, so the toolkit should not change.

    PLD still has one additional party mitigation ability over the other tanks! (PoA+DV vs SiO vs HoL vs DMis)
    Also, having 1 less pCD doesn't hurt PLD due to its passive blocks. (And as a DRK, I would always take passive mitigation over 5.0 Dark Mind)
    (1)

  4. #44
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I don’t think block strength needs to increase with better shields. As many pointed out, Shelltron made block broken as hell and the reworked Shelltron would make it even worse.

    Now what I would like to see is block rate increase with better shields as this would be more aligned to the improvement the other tanks see with their self heals as damage output goes up with better gear and it wouldn’t mess with Shelltron balance.
    (2)

  5. #45
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ladon View Post
    I don’t think block strength needs to increase with better shields. As many pointed out, Shelltron made block broken as hell and the reworked Shelltron would make it even worse.

    Now what I would like to see is block rate increase with better shields as this would be more aligned to the improvement the other tanks see with their self heals as damage output goes up with better gear and it wouldn’t mess with Shelltron balance.
    Paladin currently has amazing gear scaling. Its mitigation is also scaling better than that of the other tanks save for possibly DRK's use of TBN. PLD's damage output meets and in some cases exceeds that of GNB, and its self-heal is easily stronger than anything the other tanks get with the possible exception of WAR. The job in no way needs a higher block rate.
    (0)

  6. #46
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Absimiliard View Post
    Paladin currently has amazing gear scaling. Its mitigation is also scaling better than that of the other tanks save for possibly DRK's use of TBN. PLD's damage output meets and in some cases exceeds that of GNB, and its self-heal is easily stronger than anything the other tanks get with the possible exception of WAR. The job in no way needs a higher block rate.
    I don’t think you realize every other tank save for paladin has a self heal built into their damage combos to account for the passive mitigation paladin gain though blocks. Block strength increased in the past for paladins to directly account for the massive increase in these self heals that higher damage weapons provided the other tanks.
    (2)

  7. #47
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ladon View Post
    I don’t think you realize every other tank save for paladin has a self heal built into their damage combos to account for the passive mitigation paladin gain though blocks. Block strength increased in the past for paladins to directly account for the massive increase in these self heals that higher damage weapons provided the other tanks.
    Abyssal Drain is DRK's equivalent to Clemency, essentially. And it is complete garbage on anything less than six mobs insofar as healing done is concerned.

    Aurora is GNB's equivalent to Clemency. It is a heal-over-time effect that equals out to roughly the same potency as Clemency, but its cooldown combined with how slowly the heal actually come makes it more suited to smoothing out damage over than recovery.
    (0)

  8. #48
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    You shouldn't be having mitigation problems on any tank in dungeon content. If you are, there are much bigger issues that you need to be focusing on other than discussing tank balance in an online forum. Dungeon content doesn't separate good players from bad. Even the AI is capable of clearing it.
    maybe try actually reading the whole story and figuring out what i was initially replying to other than telling people not to respond on forums.

    Quote Originally Posted by Absimiliard View Post
    Paladin currently has amazing gear scaling. Its mitigation is also scaling better than that of the other tanks save for possibly DRK's use of TBN. PLD's damage output meets and in some cases exceeds that of GNB, and its self-heal is easily stronger than anything the other tanks get with the possible exception of WAR. The job in no way needs a higher block rate.
    What scaling are you referring to exactly. If anything the other 3 tanks have better scaling because their self heals can crit and will and already do surpass the passive blocking the Paladin provides. Once we go further along the patch and all 4 tanks meld crit, the difference will be even greater, assuming block wont change. Seems like too many people forget that Sheltron does NOTHING to CRITS. Crit autos hurt like a motherfucker and we have to eat them everytime.
    (1)

  9. #49
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Absimiliard View Post
    Abyssal Drain is DRK's equivalent to Clemency, essentially. And it is complete garbage on anything less than six mobs insofar as healing done is concerned.

    Aurora is GNB's equivalent to Clemency. It is a heal-over-time effect that equals out to roughly the same potency as Clemency, but its cooldown combined with how slowly the heal actually come makes it more suited to smoothing out damage over than recovery.
    Do you realize what you are doing right now? you are comparing a oGCD self heal with NO LOSS to a GCD self heal that fucks up your damage entirely. They are 100% completely different and should never be compared ever. If you are going to compare those self heals to anything compare them to Equilibrium as that is the strongest of the ones you mentioned. And what you mentioned is False completely. the DRK souleater will self heal for 300 potency so it does scale with weapon damage and stats. I dunno who told you it doesnt or where you got that idea. Souleater is a 300 potency self heal that can crit for an even higher amount and will scale amazingly further down the expansion when crit will be meta again.
    (0)

  10. #50
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ladon View Post
    I don’t think you realize every other tank save for paladin has a self heal built into their damage combos to account for the passive mitigation paladin gain though blocks. Block strength increased in the past for paladins to directly account for the massive increase in these self heals that higher damage weapons provided the other tanks.
    Block still scales with incoming damage. Blocking 20k autos in this patch is a 4k damage reduction, blocking 30k autos in 5.2 would be a 6k damage reduction. It's not very different to Storm's Path healing 6k this patch and 8k in 5.2, they both scale.

    Quote Originally Posted by Stormbrand View Post
    Seems like too many people forget that Sheltron does NOTHING to CRITS. Crit autos hurt like a motherfucker and we have to eat them everytime.
    Nothing seems to crit in Extreme/Savage so that's not a problem any more.
    (1)
    Last edited by Launched; 08-06-2019 at 09:40 AM.

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast