Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 56
  1. #21
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kyni View Post
    In case of clemency you really wont like my answer. Clemency is borderline broken and overpowered. Being able to throw out a heal, that is on par if not stronger than a lot of Healer spells and that heals you for a non trivial portion of the amount healed too, without it having a cooldown attached to it is very strong in progression. It's comparable, although it is notable less useful, to RDM ability to instant ress and I think you know how that works out balance wise for those. Yes it's not very useful in speed kill scenarios, but not everything is about those. Besides even then, if you have a WHM who can use one more glare instead of having to use cure 2, it's a very small rdps gain. The last thing is arguable a bit problematic in and off itself.
    Whoa, now. You seem to be undervaluing the glaring drawbacks to Clemency that balance the high potency and lack of cooldown: it has a cast time (unless buffed with Requiescat), it's a GCD ability, it breaks combos, and it eats a resource needed for half of our damage rotation.

    If we stop to use Clemency we are tanking our damage output due to the time period that we can't use damaging abilities (GCD and/or cast time) paired with the inability to use Holy Spirit (single target), Holy Circle (AoE), and/or Confiteor due to having used our MP.
    (1)
    Last edited by Llethander; 08-04-2019 at 06:52 PM.

  2. #22
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Block shouldn't scale at all. It should stay at 20%. Raw Intuition is 20%. Heart of Stone is 15%.

    Sheltron has a recast advantage, and the ability to save up resources for a second recast after the first. If you start pushing it up to 30%, it's effectively an on-demand Sentinel.
    (1)

  3. #23
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    Block shouldn't scale at all. It should stay at 20%. Raw Intuition is 20%. Heart of Stone is 15%.

    Sheltron has a recast advantage, and the ability to save up resources for a second recast after the first. If you start pushing it up to 30%, it's effectively an on-demand Sentinel.
    Block at 20% isn’t the issue, it’s that it feels bad to use because there’s a good chance you were going to block a hit with Sheltron anyways rendering our passive block useless and boring. If they implemented something where if you were going to block anyways under the effects of Sheltron then you get a critical block for 30% or if you got some health back for each block under Sheltron then they wouldn’t need another personal cd. As t stands though , they are he weakest personal mitigation tank in the game and often times have to eat autos raw ( which should contribute to the most damage taken to he tank)
    (0)

  4. #24
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    Block shouldn't scale at all. It should stay at 20%. Raw Intuition is 20%. Heart of Stone is 15%.

    Sheltron has a recast advantage, and the ability to save up resources for a second recast after the first. If you start pushing it up to 30%, it's effectively an on-demand Sentinel.
    Paladin also has an entire less personal mitigation cooldown in its kit compared to every other tank. Sheltron scaling is absolutely fine.
    (1)

  5. #25
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Shield scaling is a relic from when we had shields that had different values for block chance and block rate. Now that every shield will always have the same values for both, the scaling needs to go away and they just need to be static values.
    (1)

  6. #26
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stormbrand View Post
    ...
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    Quote Originally Posted by RadicalPesto View Post
    ...
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    (0)

  7. #27
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Yes, PLD is the only tank that can block but also the only tank who cant self heal via weaponskills or abilities, meaning they need to sacrifice damage, break their combo or hard cast it if you need it in an emergency. This means they have next to 0 self healing in any party format. So having block for PLD is the trade-off for having no self healing without incurring a loss.

    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    (3)

  8. #28
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Passage of Arms should absolutely never be used as a personal mitigation cooldown, much less for a whole 18 seconds. Passage of Arms is a group mitigation button that you weave between your rotation because the party defense effect (but not the block) lingers for about 5 seconds after being applied.

    Quote Originally Posted by Stormbrand View Post
    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    You're correct in PoA being practically unusable for personal mitigation, but ever since patch 4.4, the effects of channeled aoe defensive skills such as PoA and Collective Unconscious occur immediately and linger on for a few seconds, allowing you to instantly cancel them without immediately dropping the effect (for PoA this only affects the party mitigation buff, the block disappears the second you cancel the animation), meaning that Passage of Arms is a lot less niche than it used to be, being quite useful in any situations where the party will be stacked together for group damage, with the only difficulty being making sure you're positioned correctly, and that you don't press it too early. After you use it you can just cancel it with your next gcd.
    (1)
    Last edited by RadicalPesto; 08-05-2019 at 03:53 AM.

  9. #29
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're not using the block effect, then it should be removed. It's still usable in prog in a pinch. That's not to mention the fact that PLD has more raidwide defensives than any other tank.

    I'm all for buffs that make sense. Asking for Divine Veil to be applied to the entire group without a heal requirement would be one of those. But complaining about a lack of personal defensive power on a tank that is incredibly robust defensively just doesn't make sense.
    (1)

  10. #30
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    I'm all for buffs that make sense. Asking for Divine Veil to be applied to the entire group without a heal requirement would be one of those. But complaining about a lack of personal defensive power on a tank that is incredibly robust defensively just doesn't make sense.
    You literally just asked for blocking to be nerfed for no reason. Nobody is asking for PLD buffs, just telling you that you're wrong when it comes to this idea of PLD being op, when despite its personal mitigation being solid, it still lags behind the other tanks ever so slightly, which is fine, since it was much bigger of a gap in Stormblood. Also there's zero reason to ever use the passage of arms block effect when Sheltron is available every 25 seconds and doesn't cost you DPS.
    (4)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast