Shield scaling is a relic from when we had shields that had different values for block chance and block rate. Now that every shield will always have the same values for both, the scaling needs to go away and they just need to be static values.
Shield scaling is a relic from when we had shields that had different values for block chance and block rate. Now that every shield will always have the same values for both, the scaling needs to go away and they just need to be static values.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.