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  1. #1
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    Block shouldn't scale at all. It should stay at 20%. Raw Intuition is 20%. Heart of Stone is 15%.

    Sheltron has a recast advantage, and the ability to save up resources for a second recast after the first. If you start pushing it up to 30%, it's effectively an on-demand Sentinel.
    Block at 20% isn’t the issue, it’s that it feels bad to use because there’s a good chance you were going to block a hit with Sheltron anyways rendering our passive block useless and boring. If they implemented something where if you were going to block anyways under the effects of Sheltron then you get a critical block for 30% or if you got some health back for each block under Sheltron then they wouldn’t need another personal cd. As t stands though , they are he weakest personal mitigation tank in the game and often times have to eat autos raw ( which should contribute to the most damage taken to he tank)
    (0)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stormbrand View Post
    ...
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    Quote Originally Posted by RadicalPesto View Post
    ...
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    (0)

  3. #3
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Yes, PLD is the only tank that can block but also the only tank who cant self heal via weaponskills or abilities, meaning they need to sacrifice damage, break their combo or hard cast it if you need it in an emergency. This means they have next to 0 self healing in any party format. So having block for PLD is the trade-off for having no self healing without incurring a loss.

    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    (3)

  4. #4
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Passage of Arms should absolutely never be used as a personal mitigation cooldown, much less for a whole 18 seconds. Passage of Arms is a group mitigation button that you weave between your rotation because the party defense effect (but not the block) lingers for about 5 seconds after being applied.

    Quote Originally Posted by Stormbrand View Post
    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    You're correct in PoA being practically unusable for personal mitigation, but ever since patch 4.4, the effects of channeled aoe defensive skills such as PoA and Collective Unconscious occur immediately and linger on for a few seconds, allowing you to instantly cancel them without immediately dropping the effect (for PoA this only affects the party mitigation buff, the block disappears the second you cancel the animation), meaning that Passage of Arms is a lot less niche than it used to be, being quite useful in any situations where the party will be stacked together for group damage, with the only difficulty being making sure you're positioned correctly, and that you don't press it too early. After you use it you can just cancel it with your next gcd.
    (1)
    Last edited by RadicalPesto; 08-05-2019 at 03:53 AM.

  5. #5
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RadicalPesto View Post
    Passage of Arms should absolutely never be used as a personal mitigation cooldown, much less for a whole 18 seconds. Passage of Arms is a group mitigation button that you weave between your rotation because the party defense effect (but not the block) lingers for about 5 seconds after being applied.
    I'm not saying it should be your first choice of personal mitigation ever, BUT, when you've blown all your cooldowns in the Twinning dungeon on the previous mob packs on the bridge area just before the last boss due to a healer not doing their job, and you get to those mobs that do that flurry attack (multiple hard blows in quick succession), and you're out of oath gauge, using PoA for those 3-5 seconds in a pinch has saved my ass and my parties ass.

    Again, never your first choice for persona mitigation, but you shouldn't say things like "should absolutely never be used as a personal mitigation cooldown."
    (2)