Quote Originally Posted by Kyni View Post
Block being capped at 20% brings it in line with the other short cds and if block hadn't scaled before, peoble wouldn't bat an eye at it capping at 20%, because at 20% it's in line with the other short mitigation cds. Can't really have the cd kit of one class get stronger over teh course of an expansion while the others don't.
The Blackest Night has pretty crazy scaling. It gains increased EHP based on gear and health, while other skills effectively lose it. Armor value increases base damage reduction, so the value of the other short cooldowns decreases as gear improves.

Few things to consider about block and Shelltron:

Shelltron is basically a cooldown with 2 charges that starts at 0 and doesn't recharge unless you auto attack something.
With Skill Speed being a low priority and Paladin weapon having 2.24 swing timer, charges won't be gained until after 20s at least.

If we are to assume 2200 block rate means 20% block chance (since 2200 block strength is 20% reduction), 1/5th of the time a Paladin will take 1/5th damage, which would roughly be equal to 4% passive mitigation. Using Shelltron nullifies that passive mitigation for the duration since there is no "critical block" mechanic. Passage of Arms also negates it, and doesn't stack with Shelltron, since the 15% damage reduction component is a cone behind you, similar to how Divine Veil doesn't benefit the caster.

Block doesn't work against critical hits.