Yes they both scale but not at the same rate. Player damage may scale by 7% where enemy damage output by 5%. This is why they increased block strength a few percentages each tier. Now overall block effectiveness is a function of block strength and block rate. Block strength was always used probably because the math is easier. I think both the devs and players started to realize this was an issue when block strength hit a certain threshold with Sheltron in the equation. So I am hoping we see an increase in block rate to account for scaling discrepancies in player dmg and enemy dmg output unless they happen to scale the two equally this time around.



I'm pretty sure healing is calculated in the logs to include shields. This means that the big healing number you are seeing for DRK is because TBN's shield is being calculated as healing which makes that number an apples to oranges comparison when comparing it against the damage reduced from PLD's passive block. As for the high number for WAR, that would be from Nascent Flash being used as a mitigation tool in large pulls, which is also not an equivalent point of comparison to use against passive blocking.In my opinion passive blocks are hugely overrated, and certainly isn't near to making up for the far better selfheals from other tanks.
20% block chance with a 20% mitigation is only a 4% overall damage mitigation, and that is not even counting crits.
When looking at https://www.fflogs.com/zone/statisti...gregate=amount it seems warrior or dark knight heal about 1k per second on average on a dungeon.
And a tank is not taking 1k/0.04=25k damage per second on average.
Last edited by TouchandFeel; 08-07-2019 at 01:35 AM.


You make a good point.I'm pretty sure healing is calculated in the logs to include shields. This means that the big healing number you are seeing for DRK is because TBN's shield is being calculated as healing which makes that number an apples to oranges comparison when comparing it against the passive damage reduced from PLD's block. As for the high number for WAR, that would be from Nascent Flash being used as a mitigation tool in large pulls, which is also not an equivalent point of comparison to use against passive blocking.
But when looking over a few individual parses from higher ranked warriors Nascent Glint and Shake It Off do not account for 50% of their healing.
Even if you remove those (which I agree makes a lot of sense), the build-in healing on a warrior far outperforms paladin's passive blocking (+ gcd healing you always want to avoid).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


