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  1. #1
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Wanted to reply to one thing you said in particular: you're giving Divine Veil way too much credit. You know that it has zero effect on the PLD himself/herself right? Of the 4 tanks, PLD is the only one whose raidwide cd doesn't help them as well. That's pretty bad, and the ~4% passive mitigation from block does not make up for this honestly.

    We dl also have PoA, and once again, it doesn't really give any meaningful effect to the PLD using it since all it does is guarantee a block for us, but we already have sheltron to do that for us; on top of that, if we were going to block the attack anyway, PoA would have literally had no effect on us.

    Honestly, my only suggestion for PLD going forward, would be to stop making us so dependant on block for our mitigation and add other types of defensive buffs for us. Or, make block much more meaningful.
    On a side note, it just makes absolutely no sense to me why SE would buff the heck out of TBN's defenses (a defensive CD that's MEANT to break) but butcher PLD's defenses (the class that's always been known as the Bulwark amongst the others).
    (1)

  2. #2
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyni View Post
    PLD having the weakest personal cd kit is very likely working as intended, they basicly trade their fluff cd ( ToB, DM, Camo) for an additional raid utility cd. They aren't even really behind, Camo is relaitsly only 10% fpr TB , DM doens't even work on anything not magic. Only ToB could be considered to be a bit stronger as the other fluff cds, but having the best personal cd kit is the advantage that a warrior brings over the other tanks.

    Block being capped at 20% brings it in line with the other short cds and if block hadn't scaled before, peoble wouldn't bat an eye at it capping at 20%, because at 20% it's in line with the other short mitigation cds. Can't really have the cd kit of one class get stronger over teh course of an expansion while the others don't.
    Also, you need to realize, the CAP for block is 20%. Most PLDs will most likely be blocking for a lower % most of the time since not everybody will be geared to the teeth. Also, there's level sync which hurts it too. I just did Susano and my block was at 15% due to level sync...that's just insulting.
    Now, if Block started at 20% and went back to 30%. That'd be fine.

    Also, it bothers me how the devs nerfed block and parry like they were one in the same. One is just some extra mitigation that you're never really expecting; you can just see it as the occasional treat. Whereas the other is literally the main source of the class's mitigation, it's essential to how the class stays alive and prevents damage.. And to make it worse, SE decided to nerf block MORE than parry. Like, how does that even make sense? It honestly feels like they were just trying to screw PLDs over just for the hell of it (assuming that they're leaving block at 20%).

    And wha? You do realize that's always been the case for PLD, right? Overtime, their block strength has always gone up as better shields were brought into the game.
    (1)

  3. #3
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    Block shouldn't scale at all. It should stay at 20%. Raw Intuition is 20%. Heart of Stone is 15%.

    Sheltron has a recast advantage, and the ability to save up resources for a second recast after the first. If you start pushing it up to 30%, it's effectively an on-demand Sentinel.
    Block at 20% isn’t the issue, it’s that it feels bad to use because there’s a good chance you were going to block a hit with Sheltron anyways rendering our passive block useless and boring. If they implemented something where if you were going to block anyways under the effects of Sheltron then you get a critical block for 30% or if you got some health back for each block under Sheltron then they wouldn’t need another personal cd. As t stands though , they are he weakest personal mitigation tank in the game and often times have to eat autos raw ( which should contribute to the most damage taken to he tank)
    (0)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stormbrand View Post
    ...
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    Quote Originally Posted by RadicalPesto View Post
    ...
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    (0)

  5. #5
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lyth View Post
    No other tank in the game can block. The fact that Sheltron doesn't stack on top of your basal block rate is a complete non-issue. You're already taking less damage than any other tank at baseline.

    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Yes, PLD is the only tank that can block but also the only tank who cant self heal via weaponskills or abilities, meaning they need to sacrifice damage, break their combo or hard cast it if you need it in an emergency. This means they have next to 0 self healing in any party format. So having block for PLD is the trade-off for having no self healing without incurring a loss.

    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    (3)

  6. #6
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    This is incorrect. Passage of Arms also gives you 100% block for 18 seconds.
    Passage of Arms should absolutely never be used as a personal mitigation cooldown, much less for a whole 18 seconds. Passage of Arms is a group mitigation button that you weave between your rotation because the party defense effect (but not the block) lingers for about 5 seconds after being applied.

    Quote Originally Posted by Stormbrand View Post
    And no one in their right mind would ever use Passage of Arms for a full duration or even longer than 2 seconds for self mitigation, the fact that you mention in it is laughable. It is not a personal CD, and never will be. It is simply there just like cover and clemency, racking up dust only to rarely ever be used. No Warrior would ever trade equilibrium for clemency and theres a reason for that. niche ability that rarely gets used vs a self heal that can be used whenever, wherever and never loses its purpose.
    You're correct in PoA being practically unusable for personal mitigation, but ever since patch 4.4, the effects of channeled aoe defensive skills such as PoA and Collective Unconscious occur immediately and linger on for a few seconds, allowing you to instantly cancel them without immediately dropping the effect (for PoA this only affects the party mitigation buff, the block disappears the second you cancel the animation), meaning that Passage of Arms is a lot less niche than it used to be, being quite useful in any situations where the party will be stacked together for group damage, with the only difficulty being making sure you're positioned correctly, and that you don't press it too early. After you use it you can just cancel it with your next gcd.
    (1)
    Last edited by RadicalPesto; 08-05-2019 at 03:53 AM.

  7. #7
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RadicalPesto View Post
    Passage of Arms should absolutely never be used as a personal mitigation cooldown, much less for a whole 18 seconds. Passage of Arms is a group mitigation button that you weave between your rotation because the party defense effect (but not the block) lingers for about 5 seconds after being applied.
    I'm not saying it should be your first choice of personal mitigation ever, BUT, when you've blown all your cooldowns in the Twinning dungeon on the previous mob packs on the bridge area just before the last boss due to a healer not doing their job, and you get to those mobs that do that flurry attack (multiple hard blows in quick succession), and you're out of oath gauge, using PoA for those 3-5 seconds in a pinch has saved my ass and my parties ass.

    Again, never your first choice for persona mitigation, but you shouldn't say things like "should absolutely never be used as a personal mitigation cooldown."
    (2)

  8. #8
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Shield scaling is a relic from when we had shields that had different values for block chance and block rate. Now that every shield will always have the same values for both, the scaling needs to go away and they just need to be static values.
    (1)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're not using the block effect, then it should be removed. It's still usable in prog in a pinch. That's not to mention the fact that PLD has more raidwide defensives than any other tank.

    I'm all for buffs that make sense. Asking for Divine Veil to be applied to the entire group without a heal requirement would be one of those. But complaining about a lack of personal defensive power on a tank that is incredibly robust defensively just doesn't make sense.
    (1)

  10. #10
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lyth View Post
    I'm all for buffs that make sense. Asking for Divine Veil to be applied to the entire group without a heal requirement would be one of those. But complaining about a lack of personal defensive power on a tank that is incredibly robust defensively just doesn't make sense.
    You literally just asked for blocking to be nerfed for no reason. Nobody is asking for PLD buffs, just telling you that you're wrong when it comes to this idea of PLD being op, when despite its personal mitigation being solid, it still lags behind the other tanks ever so slightly, which is fine, since it was much bigger of a gap in Stormblood. Also there's zero reason to ever use the passage of arms block effect when Sheltron is available every 25 seconds and doesn't cost you DPS.
    (4)

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