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  1. #381
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    My SCH is geared now, and ought to be the class I'm excited to do progression with... but I'm not. Instead I've found myself playing tank and DPS whenever the opportunity presents itself. Probably going to wind up a tank main at this rate, which I doubt will hold interest indefinitely.
    (9)

  2. #382
    Player
    Xiun's Avatar
    Join Date
    Aug 2017
    Posts
    14
    Character
    Sweet Boy
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Started as AST this xpack (mained it in SB when I started to play) but it just felt... awful. Swapped to WHM to do progression, now playing SCH and loving it. I still personally love healing, but find that I only really enjoy it now when on SCH due to how it's kit plays. Even with the ast buffs I can't bring myself to play it ever with how clunky and unfun the cards are.

    I have enjoyed DPSing more though this x-pack on my drg and mch. I'm not as disappointed when I get to play those as I was before.
    (2)

  3. #383
    Player
    Inkpot's Avatar
    Join Date
    Jun 2019
    Posts
    19
    Character
    Rinh Encrier
    World
    Balmung
    Main Class
    Machinist Lv 80
    I voiced my concerns like so many people at the release of the healer changes for Shadowbringers and it was every bit as nasty as I thought it would be. Up to the end of Stormblood SCH was my baby and I loved the class more than any other, it seemed to fit me perfectly and I even farmed the Zeta relic. Then you take Miasma, Miasma II, Shadowflare, Bane, Energy Drain... it was crippling. At the time everyone said it "wasn't a big deal" and "healers should just heal" meanwhile everyone was singing praises about how tanks were getting designed more like DPS classes because, hey, that's fun. There was also talk about how the need of healing was going to substantially change, so that instead of endless broil spam, we would need to actually spend GCDs healing. I played as SCH through the whole storyline and it was very, very disappointing. With even fewer buttons to press, every "climactic" fight was me spamming either Broil or Art of War, endlessly. I didn't even need to heal, because Eos topped me off against everything. While the storyline was good, the actual fights had more mechanics than ever, I was bored to tears because I could do combat with one finger.

    Now, as 5.2 rounds the corner, we can look back and laugh at all of that. The changes made healing harder and less rewarding- if you managed a pull without GCD heals, congrats, keep pressing Art of War, when in the past if you could manage the up front end of the pull with oGCDs, you could get off your crit DoTs + Bane early and melt pulls like crazy. I've stopped playing SCH all together, which makes me sad.

    Worse, players take this design choice in the opposite direction- ever since the patch drop nearly every healer I get stands by the pull twiddling their thumbs between tier I GCD heals, actively refusing to do damage. It's infuriating as a tank, because tier I healing GCD spam isn't very effective and people will get very offended if you expect them to do more.

    All in all the healer changes killed the enjoyment I got out of my favorite class, and created an environment that is simultaneous inhospitable to new players and insulting to regular players.
    (14)

  4. #384
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    Yup. Not just quitting healing. Quitting the game. AST was amazing, now all three heals are boring pets. Grats to the portion of the players who had to control every dynamic of the game and did not want challenge or variety; you won.
    (17)

  5. #385
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I am a tank main, but I enjoyed healing on the side back in like HW and early SB days. Sch was super fun in HW imo. Now I can't even stand to play it because it's so boring without its dps tools. So I guess you can say I sorta quit healing. I pretty much quit the game too btw because ShB War is also boring to play and I don't like the whack infuriate/IC mechanics. I also don't like losing self healing that I can do anytime I want with actions like IB and Steel Cyclone and Bloodbath back in the day, and getting Nascent Flash with its strict party target requirement as a replacement. It sucks. Big time. I don't care if people say NF is good, it is btw in a group, but it sucks the fun out of being a War and feeling like you're self-sustaining juggernaut that leeches life as he deals damage. Either NF changes or I'm done with this game until maybe 6.0 depending on how the job changes shake out. I might not even pre order come 6.0, and wait to see what the jobs are like by 6.1 or whatever to dip. ShB story was great, but man, the tank and healing jobs are a MAJOR letdown for me....

    The thing I don't get is that they tried to force tanks into TANKING stance in SB and it didn't work, why are they trying the same thing with Heals and forcing them to just heal by stripping them of their dps tools? It sucks so much...
    (7)
    Last edited by NyneSwordz; 01-20-2020 at 05:49 PM.

  6. #386
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nantain_Shiva View Post
    I play WHM since 2.0 until 3.0, didn't play the 4.0 to 5.0 extension (game break).
    now, i started again with FFXIV at 1.1.2020, things changed a lot, not to the best (in my opinion).

    There is no more need of Mana Management, because 50% of all spells are for free, the new mana regen skill "Lucid Dreaming" and "Thin Air" do the rest...
    also everyone has 10.000MP ?!, how long it will take and everyone has the same HP?...aahh... let's unify the whole Stats and Skills!
    There is no need of aggro management, 2 - 3 Tank hits, and you can't get aggro - even if you spam Cure III.

    they removed 3 possible Aero DoT's (Aero I, II and III) and turned it to a single Spell "Dia"... also Fluid Aura is a useless Spell now (and Cure I),
    the new "dps" rota is Dia > Assize > Glare > Glare > Glare > Glare.... (so mutch fun!)
    and the new bloodlily spell... it's a flower... that grows and do aoe with a "blink" sound... so much impact... feels so powerful... (not!)

    Generally the WHM Job system is unnecessary, the Single-Target heal is the same as Cure II (potency) and the AOE Heal is the same as Medica (except range, 30 to 25),
    that could have been put together... if a lily is ready = effect: you can now use Cure II or Medica for free and it's instant?

    same by the mnk, i miss my Greased Lightning as BUFF... but that's another part

    i probably switch to mnk, i really loved it to play as WHM, but now i don't feel comfortable with it.


    sorry for this wall of text, but now i feel better
    probably some grammar fails, english isn't my Language
    cheers
    It's okay. I feel ya. War is boring as heck right now to play too. And Sch... ahhhh my favorite healing job HW Sch... what have they done... = (
    (4)

  7. #387
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I am a tank main, but I enjoyed healing on the side back in like HW and early SB days. Sch was super fun in HW imo. Now I can't even stand to play it because it's so boring without its dps tools. So I guess you can say I sorta quit healing. I pretty much quit the game too btw because ShB War is also boring to play and I don't like the whack infuriate/IC mechanics. I also don't like losing self healing that I can do anytime I want with actions like IB and Steel Cyclone and Bloodbath back in the day, and getting Nascent Flash with its strict party target requirement as a replacement. It sucks. Big time. I don't care if people say NF is good, it is btw in a group, but it sucks the fun out of being a War and feeling like you're self-sustaining juggernaut that leeches life as he deals damage. Either NF changes or I'm done with this game until maybe 6.0 depending on how the job changes shake out. I might not even pre order come 6.0, and wait to see what the jobs are like by 6.1 or whatever to dip. ShB story was great, but man, the tank and healing jobs are a MAJOR letdown for me....

    The thing I don't get is that they tried to force tanks into TANKING stance in SB and it didn't work, why are they trying the same thing with Heals and forcing them to just heal by stripping them of their dps tools? It sucks so much...
    Spamming malefic 24/7 in a raid while throwing an unsatisfying card on a teammate while praying to god none of my teammates die so I don't cry looking at my MP bar.. It's especially sad quitting AST even after going through all the work of getting the Eureka Hydatos weapon for it.. I've grown frustrated over these past 6 months. This is honestly the most I've ever ranted. I need a vacation.
    (7)

  8. #388
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    It's especially sad quitting AST even after going through all the work of getting the Eureka Hydatos weapon for it..
    I celebrated the Shadowbringers changes the only way I knew how.

    By completely dumping whatever leftover Eureka materials I had for my AST weapon. I think I handled the news well. Didnt even get substats for the Pyros version.
    (3)

  9. #389
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    I haven’t touched my scholar since Shadowbringers began. Hell I barely touch my DRK these days due to the changes the made to that as well.
    (11)

  10. #390
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by EpicOverlord85 View Post
    I haven’t touched my scholar since Shadowbringers began. Hell I barely touch my DRK these days due to the changes the made to that as well.
    I am kinda like that with DRK too. DRK was my chosen tank in HW and SB, whilst it feels smoother and more streamlined, it's much less interesting. I get the same with WAR and they almost feel like the same job, yet am having good fun with PLD and GNB, PLD I think has improved with time and that's something I praise them for.

    But DRK was kind of a testament to one of my arguments on job complexity & difficulty in this game, that it should be tiered. DRK was harder to master versus WAR or PLD, especially in HW where they were very heavy on resource management, but that kind of thing is why DRK was fun to play.

    I recall DRK being considered squishy on release but as people learned to play it, it was less so. Whilst I don't feel as bad playing DRK and WAR as I do healers, I still kinda enjoy them, but much less than I used to.
    (9)
    Last edited by Saefinn; 01-23-2020 at 06:58 PM.

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