I think WoW classes may be better for high-level play, but worse elsewhere. Something like a heroic dungeon in WoW tends to be really boring compared to an FFXIV dungeon.
I think WoW classes may be better for high-level play, but worse elsewhere. Something like a heroic dungeon in WoW tends to be really boring compared to an FFXIV dungeon.
The thing about that is that the Mythic+ system lets dungeons scale to player skill level very well.
I mean, I think BfA's dungeon design is pretty awful from a usability standpoint, but M+ does a great job of creating a difficulty gradient instead of sharp tiers. I would kill to get even a very simple and stupid implementation of M+ in FFXIV.
Yeah, I've just always had really bad luck with difficulty levels in MMORPGs, because in my experience MMORPG developers don't know any way to make stuff harder except by making it faster. Which is an issue for me because I tend to think really slowly.The thing about that is that the Mythic+ system lets dungeons scale to player skill level very well.
I mean, I think BfA's dungeon design is pretty awful from a usability standpoint, but M+ does a great job of creating a difficulty gradient instead of sharp tiers. I would kill to get even a very simple and stupid implementation of M+ in FFXIV.
Unfortunately, for me, WoW heroics were so fast-paced already that I was almost overwhelmed (despite the fact that they were also so easy that I was bored to death). It was like I wanted to play chess, but instead I was playing tic-tac-toe with Sonic the Hedgehog.
That's a pretty apt description, it is one of the reasons I ended up quitting Wow in the first place, it felt like there was no pacing to dungeons, even compared to speed runs of stuff here.Yeah, I've just always had really bad luck with difficulty levels in MMORPGs, because in my experience MMORPG developers don't know any way to make stuff harder except by making it faster. Which is an issue for me because I tend to think really slowly.
Unfortunately, for me, WoW heroics were so fast-paced already that I was almost overwhelmed (despite the fact that they were also so easy that I was bored to death). It was like I wanted to play chess, but instead I was playing tic-tac-toe with Sonic the Hedgehog.
I'm still going to Main AST. Throughout the struggles I still love it. It does need some love and I'll put my faith in Yoshi P
Why should ones even be healers when hardly anyone respects them. Healers is treated like garbage.
That's usually the case in pug or shit statics who have no idea of how truly a healer should play
like,on a static i've been told by the dps to heal with my gcds instead of trying of doing efficient heal with ogcd...it was the exact same case with my co healer (and there where obviously not a single issue with our healing) we instantly left, fuck those guys
Last edited by Renka777; 10-15-2019 at 11:51 PM.
I leveled all of the healers. Played SCH for a really long time until they ruined them . Not sure which patch it was but it was a while ago. Took up Bard. So the answer is Yes I quit healing.
Sad but true. You'll very rarely be appreciated as a good healer in anything outside of a good Savage static. You can heal with maximum efficiency in a messy run while simultaneously pushing 80+ percentile damage and you'll probably get zero comms or even grumbled at because people sat at 50% health for 5 seconds with the next aoe still miles off, or you didn't hardcast rez a dps who got himself oneshot and waited 12 sec for Swiftcast instead, or you actually let the tanks health dip a bit.
While the Medica/Cure II spammer who doesn't know what half their toolkit does and pushes 3 digit dps will probably be seen as gods gift to the group.
This is only true when people are overgearing the fight.
If you're trying to tackle the content in the appropriate crafted/normal raid gear (ie 450 for E1-4S), you 100% need healer DPS. The healers are contributing 13% of damage, and the enrage would be impossible to beat without them.
That'd be more a thing for a new healer (maybe not damage itself contributing to healing, but rather the damage GCDs filling a gauge that could be spent to heal).
Current healers' oGCD skills take the design space of concurrent healing.
Apologies for my lack of nuance in my previous post. Your link actually does not conflict with my general point: healers who want to be at the top of their personal game need to DPS, and that involves spending a lot of time casting the most braindead abilities in their kits over and over again. Why is anyone surprised that a lot of people find this unappealing?
As an example, SE has successfully combined both base rotation and aggro gen into *all* tank rotations, based almost certainly on both feedback from players and requirements from fight design. They even got a new job at the same time. I would like a similar amount of thought put into the healing role as well, so the kits actually reflect what we do. And that doesn't even get into my other mentions of specific healer abilities (cards, AF, Lillies, you name is) meshing better within some kits than others. Some feel so convoluted or clunky to me (hi new Minor Arcana) that I just know SE can do better.
Then that begs the question of why healer toolkits are designed how they are. I simply do not understand why the development team does not seem to account for what actually goes on regarding a healer's spell usage versus any particular encounter and then ask themselves if it is enjoyable to do. If they did, they would probably understand why so many find the general design boring: even the most simple DPS rotation is several times more complex than a healer's, yet there is rarely anything else for them to be doing unless people are being bad/messing up. Making healer downtime more meaningful than 21111 is the key here, yet nothing is being done, or even being acknowledged. As I have said, I don't necessarily think the answer lies in a more complex DPS rotation, but I want some genuine thought put into making healer downtime interesting.This is a myth really. Yoshi stated that, not his developers. It has been proven many times, that at minimum ilv to beat even an EX boss, your dps would need to be playing at 90th-100th percentile or better, which is pretty much impossible. It's also unlikely Enix would intend dps to be playing at Ultimate level and healers to press a healing spell every 20 seconds and twiddle their thumbs.
They simply don't design fights intending healers to be contributing a lot of dps.
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