I'm going to repost something I've posted before because I don't feel like typing all of this to get the same point across:
This is just completely wrong though and not at all how healers in FFXIV work. No matter how much Yoshida says this, the fights say otherwise - the game is not tuned for "just do some DPS where you can!" but instead for healers contributing as much DPS as possible. These fights are tuned around healer DPS. To see that this is the case, all we need to look at is the top E8S speedkill.
https://www.fflogs.com/reports/qCnHW...pe=damage-done
This is the E8S Rank 1 Speedkill. The rDPS requirement for enrage is 90725 and this group logged 104357 rDPS. If you subtract the healers, 104357 - 20662, you end up with 83695 which is 7000 rDPS behind the enrage requirement for the fight. And these are the TOP players for the fight.
If the content was tuned around not requiring healer DPS or just having healers "DPS where they can", it wouldn't be impossible, if not close to impossible to clear even if you had 4 of the best DPS players and 2 of the best tank DPS on the planet. This is the core problem, healers are in fact not "meant to heal." The design encounters that they're sticking with demand that we DPS, and using our GCD healing is always a DPS penalty not just to ourselves, but to our entire party's potential clear.
Relying on random players being bad to be able to actually heal outside of raidwides and tankbusters is incredibly poor design, but I'm not saying you're wrong in that if you're playing with bad players you won't just be spamming your 1 nuke. The problem is that I should not be punished for playing with people who are competent by having nothing to do except twiddle my thumbs and spam Broil over and over while refreshing my DoT twice a minute. I cannot will the game to find bad players to play with, and while current healer defenders insist that XIV is full of these players so you're 'never bored' that has not been my experience. The average run I have is just that, average. People perform and we clear the instance. My main is even on Crystal, the DC with the supposed "worst players" and lowest Savage clears across all DCs.You can be the best in the world and if other players aren't up to par you won't be spamming one button. Xiv is full of less than par players in that regard.
That is objectively incorrectly. Toxicon is a DPS loss, keeping shields and regens up is absolutely pointless as there is no reward for overhealing. You're coming up with ways to keep yourself entertained on healer by having all of these little challenges for yourself; but that's not the "correct" way to play. Objectively correct also has nothing to do with casual content; a freestyle SAM slapping the wrong keys and never using Midare and an Ice Mage BLM will eventually clear whatever they're doing as long as they don't mess up mechanics. That doesn't change the fact that there are objectively correct ways to play those jobs, and objectively incorrect ways to play them. This applies to healers as well; DPS is the only metric that matters. You cannot heal a boss to death.I for one like farming for toxicon stacks as it's a fun skill to use and is clutch for when I don't want to use mp due to being low. Keeping shields up and regens up at all times is another thing I do. If thats playing "objectively incorrectly" then I can only guess its been a fluke that I've gotten teams through content for years now