Quote Originally Posted by Rolder50 View Post
The only time I play healer these days is in PvP because shockingly, it seems like the PvP Job Designers were allowed some degree of freedom and creativity.
But healers in PVP aren't really healers. Don't get my wrong they're fun in their way... but... yeah.

Also, pve can't really expand into the same spaces pvp does. Having jobs with lots of CC just doesn't work on a game so centered around scripted boss fights. Having MP support and similar doesn't work for the same reason - when the fight is exactly the same every time, either you need extra MP all the time, or classes are self sufficient and need it none of the time. It was also a huge pain to try to convince people Repose and Fluid Aura were useful is Eureka/Deep Dungeons/etc and shouldn't be erased (and that battle was still lost).

pve healers just can't go in the same directions.