



Really? Because when I join PFs for savage lately as a Sage, everything fills up quickly except for a co-healer which usually takes 10ish minutes if not longer to get one. Sure it's easy to get them in roulettes because who's not going to say no to free gil and resources in exchange for 15-30 minutes of netflix? (unless you're one of the brave souls willing to gamble with main scenario roulette, in which case 2 episodes on netflix)


Same on my server.
I play both healer types and I am usually the last one to complete a party by joining as Pure healer.
Barely have the chance to play Shield healer in PF raids.
Larek Darkholme @ Ragnarok




What blows is I see a lot of parties trying to enforce a pure/barrier duo which is currently ridiculous because SGE/SCH is incredibly strong. The only fight where it makes sense is P3S, specifically wanting an AST who can just skip Death's Toll with Macrocosmos.



SGE+SCH is very strong, but overwriting each others shields feels terrible and wastes resources. In a PF environment, you're not as likely to get people saying "you shield this I'll shield that", particularly when you might need to chart that out 10 or 20 times over the course of a fight. Static are another story, where cohealers are more likely to at least communicate, if not have an actual spreadsheeting showing what mitigation is used where.



More people are playing now than ever before, population is not a sign of good design (look at the lackluster state of Whm which is the most played healer yet the one that underperforms the most and is more complained about)


It's almost as if there was a huge population boom recently and they just added a new healing job, which would naturally result in more people healing just by raw numbers or something.
Not quite what I meant. I was referring specifically to the percentage of the playerbase presently playing healers, not the overall number of players. I would also note that the majority of these are not in fact sages.



1st: That is not known as anybody has data for that, the best we can do is guess and looking how even with Sage around healers are in heavy demand in endgame, have the fastest queues (at least from what I can say) and are the role most complained about on a consistent basis it seems unlikely
2nd: Population does not invalidate any of the complains healers are having as is not directly correlated with the job design, Blm is arguably the best designed job of the game and is the least popular caster and once again, Whm is the most lackluster and underperforming of all the healers and is the most popular
3rd: Having an ongoing 93 page thread about people leaving the role, something that neither dps or tanks have, should be an indication that things are not going well, people do not seem to settle with healing just use it as a side activity
It's just the never ending cycle on these threads. We argue with like 1 or 2 people every month about why healing is terrible, they eventually give up and disappear, and then we start the whole process all over again.1st: That is not known as anybody has data for that, the best we can do is guess and looking how even with Sage around healers are in heavy demand in endgame, have the fastest queues (at least from what I can say) and are the role most complained about on a consistent basis it seems unlikely
2nd: Population does not invalidate any of the complains healers are having as is not directly correlated with the job design, Blm is arguably the best designed job of the game and is the least popular caster and once again, Whm is the most lackluster and underperforming of all the healers and is the most popular
3rd: Having an ongoing 93 page thread about people leaving the role, something that neither dps or tanks have, should be an indication that things are not going well, people do not seem to settle with healing just use it as a side activity
Someone always has an opinion as to why us Veteran Healers are wrong about a role we've played since early access for ARR when they just started in Shadowbringers or Endwalker.
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