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  1. #1
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    No but I've considered it.

    Not because the job itself sucks but because of the absurd range of opinions on how to play your job. Sometimes you'll get a dungeon and trial and get 3-7 comms as a healer and then 5 minutes later in the next dungeon you get a tank who refuses to keep pull. After that you get to wash it all down with a nier raid where a DPS tries to chew you out for using rescue on them when they already have 5 vuln stacks and were about to be crushed under a giant sawblade.
    (1)

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,043
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Healing is something I do just to get tomes faster in expert queues these days. Otherwise I'm probably dps or tank with friends.
    (1)

  3. #3
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    The problem is twofold: Encounter and class designs are increasingly making the healer role feel more irrelevant (demonstrable by the amount of end game content that can be done without healers), and that healer class design is so incredibly basic that it is very boring to play most of them when your group is performing well (and we all can't be running Sage if we want something marginally more interesting than glarespam, because parties want diverse groups for LB). Healers shouldn't have to play sacrificial lamb as to who gets to have fun. Increasing healing requirements alone isn't necessarily going to fix either of those issues, and as said, is going to raise the skill floor (harming ubercasuals, regardless of what you think of them) rather than opening up the ceiling for people to grow.

    The question needs to encapsulate both issues.
    (5)
    Last edited by IttyBitty; 02-02-2022 at 02:03 AM.

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by IttyBitty View Post
    The question needs to encapsulate both issues.
    i agree with everything said here and in the question, but i honestly think its an exercise in futiliy. theyve clearly said theyve "made up their mind" about the direction theyre taking healers, and i can very clearly see them already say "yes we are increasing healing requirements dont you worry " and then deliver the exact opposite. i think it might be better to change the angle of the approach.

    maybe adding something like "old healer mains feel alienated by this new direction of healer design"? something less about gameplay and more about how players themselves feel might actually get through their skulls. a lot of healers i know just stopped finding healing fun after shadowbringers period. emphasizing that they have four jobs in the role and they all feel like they play the same because of 1 button rotation might be a step. maybe even pointing out that dosis spam is sill 1 button and not the dps healer playstyle yoshi claimed it to be
    (7)

  5. #5
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Game could benefit greatly from all around difficulty increase (raising both skill floor and skill ceiling). Especially for core rolls that should be important in holy trinity design.

    Normal mode content should act as training for more difficult content one tier higher then it. Spending 95% of time on healer participating in content that barely requires any healing if even does at all only makes jump into content that does more jarring. How can one be prepared for something they never had chance to prepare for?
    (2)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,665
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Oddly, I've returned to healing from Shadowbringers, specifically to Sage. It's not that I'm satisfied with healing yet, but I do like the little extra damage Sage has, and I can enjoy the aesthetics of it even if I'm literally casting Dosis III 85% of the time, even while progging P4S which I was doing all weekend. (The remaining 15% is largely E. Dosis III, Phlegma III, 1-3 Toxikon IIs, and a few E. Prognosises in places).

    No, it's not the most riveting gameplay, but managing my OGCDs is actually a somewhat busy task in Savage, so it's not all boring. I also want to promote the direction they're going in with Sage and try to say "Yes, do more of this!" Really, I want it to be the Gunbreaker of healers. I see no reason why it can't go harder on that aspect since it's only an option and not a required healer to play, so turn that dial up to 11.
    (2)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Oddly, I've returned to healing from Shadowbringers, specifically to Sage. It's not that I'm satisfied with healing yet, but I do like the little extra damage Sage has, and I can enjoy the aesthetics of it even if I'm literally casting Dosis III 85% of the time, even while progging P4S which I was doing all weekend. (The remaining 15% is largely E. Dosis III, Phlegma III, 1-3 Toxikon IIs, and a few E. Prognosises in places).

    No, it's not the most riveting gameplay, but managing my OGCDs is actually a somewhat busy task in Savage, so it's not all boring. I also want to promote the direction they're going in with Sage and try to say "Yes, do more of this!" Really, I want it to be the Gunbreaker of healers. I see no reason why it can't go harder on that aspect since it's only an option and not a required healer to play, so turn that dial up to 11.
    i think that's the most positive description I've ever seen for sage. i really like that- the gunbreaker of healers. that's going to stick with me ;-0
    (2)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,665
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    i think that's the most positive description I've ever seen for sage. i really like that- the gunbreaker of healers. that's going to stick with me ;-0
    Except I wouldn't really say it is quite yet, but I want it to move more in that direction. Gimme healer continuation!
    (0)

  9. #9
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Healing in savage content is very engaging for me personally. I think it all comes down to having more offensive buttons to press.
    (0)

  10. #10
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I've officially called it quits.

    I stomached ShB healer design because I believed SE was setting a foundation for the future but it seems the only foundation was one of mediocrity and I can't deal with it for another expansion.
    (22)

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