I wonder what the numbers are for Healers these days.
Mostly because, as a Tank main who off-roles as a Healer I've certainly noted a change in queue times for duties.
I.e. In ARR, HW and StB being a Tank was pretty much always insta-queues. With Healer usually waiting about 5-10 minutes for queues and DPS waiting 15-30 minutes (Up to 60 minutes+ for Raids)
However now in ShB, I note that as a Tank I typically wait 5-10 minutes, Healer gets insta-queues and DPS still waits 15-30 minutes. This is while "Adventurer in need: Tank" is active too.
Even when queuing up for raids, I note that Healer is the last role to start filling up with people.
Of course, this could be the release of GNB has drawn a sizable crowd of people to the Tanking role... But I'd say it was more due to how vapid Healers have become.
What I find equal parts hilarious and depressing, is way back when the ShB changes were revealed, there was a ton of people who were like "Oh, Healing is going to be much harder so healers will heal more instead of DPSing 99% of the time!"
But in reality, ShB is still 99% DPS, 0.9% oGCD heal and 0.1% GCD healing. Thanks to damage that only comes in the form of Tankbuster and Raidbusters at predetermined times, oGCD heals that are crazy strong and a heavy emphasis on everyone dealing as much damage as possible... You know, the game as it has existed since 2.0.
The only difference now, is all healers have only a single DoT and nuke to use for the 99% of their time. How exciting...
I'll skip over the less mechanical issues faced by healers, such as the eradication of the last remnants of Conjurer by giving WHM Holy nukes (Ironic given this expansion is about fighting LIGHT based enemies...), the fact that due to no job quests there's no explanation why AST works on a completely different planet, or the lack of explanation on why Lily can become Eos or Selene when they're basically just Egi-Glamour...
Honestly, ShB was all about preventing the Eighth Umbral Calamity... But it happened when it dropped, SE nuked Healers and the sad thing is it's likely not even going to be addressed until the next expansion 1.5 years away. Even then, we don't know if they'll actually do something about it or continue with the memes like "People found WHM hard to play so we're making it easier" like came up during one of the pre-release info reveals...
Seriously, SE needs to get 2 more people onto the class design team. One that mains Healer and one that mains Tank. Since, it's plainly obvious that everyone currently in the team are DPS mains that have absolutely zero clue about the other roles.


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