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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    647
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    When I began to play FFXIV, my favourite class from all FF, White Mage, was at its worst place. Yes, I played the 3.4 WHM. And managed to go OOM in a solo duty.

    During Stormblood, where SCH and AST were the absolute choices for healer and the healer balance was over the razor's edge until 4.2~4.3 (I don't recall for sure) where AST took over the niches where WHM were the META, shunned once again. And I mained WHM back then.

    Now, that WHM is the BLM of healers, why should I quit healing with all those healer in need roulettes?
    (2)

  2. #2
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    i only heal for raid when im out of raid i will not touch a healer since i dont want to be bored
    (5)

  3. #3
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Mikhaill View Post
    I went from
    2.0 - SCH
    3.0 - AST
    4.0 - WHM
    5.0 - SCH
    My main went from:
    2.0 WHM
    2.3 SCH
    3.0 SCH
    3.3 AST
    4.0 AST/RDM
    5.0 RDM/SCH.

    I am leaning much more towards dps ever since they changed Ast cards. I really liked AST before then, I even went Ast for the feast PvP in HW, but now? Just feels too clunky. Plus I am getting annoyed about having to relearn what cards do every single expansion. -. -
    The other heals feel a bit more dull now also, so RDM is currently my main (And I'm learning BLM atm so I can do the big deeps)
    (3)
    Last edited by NessaWyvern; 08-27-2019 at 05:17 AM.

  4. #4
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    i have but not because of the Scholar i am tired of this Wall to wall pulling and then blaming the healer when the group wipes. this mentality of tanks has killed healing for me. so i just play a tank and i pull how i want.

    and its funny i have actually got "thank you for not pulling wall to wall". so i am not the only one.
    (9)

  5. #5
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vulcann View Post
    i have but not because of the Scholar i am tired of this Wall to wall pulling and then blaming the healer when the group wipes. this mentality of tanks has killed healing for me. so i just play a tank and i pull how i want.

    and its funny i have actually got "thank you for not pulling wall to wall". so i am not the only one.
    There are some dungeons in which I just accept that a tank pulling w2w means I need to use my CDs and any tricks I can for the level we're playing. For duties, nine times outta ten the trash pulls are more healing intensive than the boss fights.
    (2)

  6. #6
    Player
    Marikya's Avatar
    Join Date
    Oct 2019
    Posts
    11
    Character
    Mar Serena
    World
    Odin
    Main Class
    Scholar Lv 80
    To be honest, yes.

    Despite people saying that AST is fine, I hate the new card system, and I miss the time mage aspect of it.

    I never liked WHM that much, and SCH I simply miss the DoTs.

    I wont quit, but I find myself more interested in DPS these days
    (22)

  7. #7
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    I still heal on occasion as a WHM, but my main has switched to SAM. My old main, AST, is the only class I haven't levelled to 80, because I find it so mind-numbingly dull; the new card "system" (being generous in calling it that) is all the worse knowing how much more engaging it used to be.
    (4)

  8. #8
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Suishouhime View Post
    I still heal on occasion as a WHM, but my main has switched to SAM. My old main, AST, is the only class I haven't levelled to 80, because I find it so mind-numbingly dull; the new card "system" (being generous in calling it that) is all the worse knowing how much more engaging it used to be.
    Not that I'm the biggest fan of the card system as it's current iteration but what was super engaging about balance fishing? Like yeah, I enjoyed the old cards a bit more for sure, but it's not as if the new one is an overwhelming downgrade especially when you consider the other new tools we gained on AST like neutral and CI.
    (1)

  9. #9
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Veis_Alveare View Post
    Not that I'm the biggest fan of the card system as it's current iteration but what was super engaging about balance fishing? Like yeah, I enjoyed the old cards a bit more for sure, but it's not as if the new one is an overwhelming downgrade especially when you consider the other new tools we gained on AST like neutral and CI.
    Because only bad ASTs reduced the class to Balance fishing, and, even so, Balance fishing was limited to parse-obsessed Savage raiders. Shockingly, some people used AST outside of weekly prog.

    For example, I got plenty of use out of the other cards and their unique effects: Spear was fantastic when you had a party with a MNK or BRD, because the increased crit had a tangible impact on their rotation, and it felt good to know I was making their gameplay more enjoyable by proccing their skills more often; Arrow was fun to give to a NIN or MNK with a fast connection, so you could wind them up and watch them go ham; Bole was clutch in some of my tenser min-IL runs; Ewer saved some Alliance raids from wipes, giving me the MP I needed to solo-heal in the face of my co-healer deciding to tank mechanics or play green DPS in lieu of ressing the 3 dead in the party; even Spire was useful for a tank doing big dungeon pulls, or when DPS neglected their TP regeneration abilities.

    I liked the versatility of the secondary card skills, as well. Lord and Lady of Crowns were excellent supplementary cards that saw active use for either extra DPS in the face of a suboptimal card or as a saving, healing grace to my dwindling MP. I enjoyed knowing which Royal Road buff was best for what situation, too: buffed potency Bole for a big dungeon pull on an undergeared tank, increased Spear duration for a MNK that's doing exceptionally well with their rotation, and so on.
    The most that needed changing was Spire, to accommodate the removal of TP, and maybe a nerf to Balance.

    Now, all of my gameplay is dedicated towards fishing for Seals, and I have literally nothing else to do and no variety of playstyle for different types of content. Is this the Seal I need for Divination? Yes? Cool. I'll play it, and give someone a buff to damage dealt. Is this not the seal I need for Divination? Cool. I'll flip it, and give the flipped card to someone to give them a buff to damage dealt. Just gotta collect the different colours like a child mashing coloured blocks into plastic holes, only to press yet another button that does the exact same thing as the other 2 buttons: a buff to damage dealt. The cards even tell you who to give it to in the tooltip, ranged or melee. No need to think about what classes would suit each card best, because they all do the same damn thing. Just a buff to damage dealt.

    While I'm at it, I miss the buff extension skills, as well, and my stun, and the old Collective Unconscious. I miss the whole class, because what I have in 5.0 doesn't resemble AST at all.
    (17)

  10. #10
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Suishouhime View Post
    Because only bad ASTs reduced the class to Balance fishing, and, even so, Balance fishing was limited to parse-obsessed Savage raiders. Shockingly, some people used AST outside of weekly prog.

    For example, I got plenty of use out of the other cards and their unique effects: Spear was fantastic when you had a party with a MNK or BRD, because the increased crit had a tangible impact on their rotation, and it felt good to know I was making their gameplay more enjoyable by proccing their skills more often; Arrow was fun to give to a NIN or MNK with a fast connection, so you could wind them up and watch them go ham; Bole was clutch in some of my tenser min-IL runs; Ewer saved some Alliance raids from wipes, giving me the MP I needed to solo-heal in the face of my co-healer deciding to tank mechanics or play green DPS in lieu of ressing the 3 dead in the party; even Spire was useful for a tank doing big dungeon pulls, or when DPS neglected their TP regeneration abilities.

    I liked the versatility of the secondary card skills, as well. Lord and Lady of Crowns were excellent supplementary cards that saw active use for either extra DPS in the face of a suboptimal card or as a saving, healing grace to my dwindling MP. I enjoyed knowing which Royal Road buff was best for what situation, too: buffed potency Bole for a big dungeon pull on an undergeared tank, increased Spear duration for a MNK that's doing exceptionally well with their rotation, and so on.
    The most that needed changing was Spire, to accommodate the removal of TP, and maybe a nerf to Balance.

    Now, all of my gameplay is dedicated towards fishing for Seals, and I have literally nothing else to do and no variety of playstyle for different types of content. Is this the Seal I need for Divination? Yes? Cool. I'll play it, and give someone a buff to damage dealt. Is this not the seal I need for Divination? Cool. I'll flip it, and give the flipped card to someone to give them a buff to damage dealt. Just gotta collect the different colours like a child mashing coloured blocks into plastic holes, only to press yet another button that does the exact same thing as the other 2 buttons: a buff to damage dealt. The cards even tell you who to give it to in the tooltip, ranged or melee. No need to think about what classes would suit each card best, because they all do the same damn thing. Just a buff to damage dealt.

    While I'm at it, I miss the buff extension skills, as well, and my stun, and the old Collective Unconscious. I miss the whole class, because what I have in 5.0 doesn't resemble AST at all.
    Just gonna quote this whole post, since it states all that is true with AST past and present. I mean honestly, I do more "fishing" now for Seals than I ever did for Balance before 5.0.
    (10)

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