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  1. #21
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by linay View Post
    Yeah, that seems better. What about in terms of numbers? Do you know how many items GW2 can hold for one character?
    Off the top of my head, I don't know. But I was under the impression is was all of them.
    (1)

  2. #22
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I guess that's why they deleted NIN for us?
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #23
    Player
    KatenKyokotsu's Avatar
    Join Date
    May 2017
    Posts
    67
    Character
    Reiko Kaede
    World
    Tonberry
    Main Class
    Fisher Lv 80
    Quote Originally Posted by linay View Post
    Yeah, that seems better. What about in terms of numbers? Do you know how many items GW2 can hold for one character?
    But in GW2 the amount of bank space or inventory/bag space has to be purchase from ingame microtransaction. And you have to craft those 20/30 bag slots to equip it in your inventory. Per charactor inventory space is maximum 8 bag slots if I'm not wrong. And max holding for materials is 2000 per but also have to microtransaction ingame to increase it. You can farm gold to convert it to diamonds and buy it but is tedious.
    (0)

  4. #24
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KatenKyokotsu View Post
    But in GW2 the amount of bank space or inventory/bag space has to be purchase from ingame microtransaction. And you have to craft those 20/30 bag slots to equip it in your inventory. Per charactor inventory space is maximum 8 bag slots if I'm not wrong. And max holding for materials is 2000 per but also have to microtransaction ingame to increase it. You can farm gold to convert it to diamonds and buy it but is tedious.
    but none of that affects the glamor skins

    edit: one nice thing about their crafting bank is that every mat has it's own slot with a starting max item count of 250. i think you can buy more space, but for casuals it's sweet because you push one button and all that crap moves out of your regular inventory Poof! until you hit that max.

    that's like both of FFXIVs inventory headaches gone. not to mention the account wide shared bank and inventory slots....there's only a couple but it makes moving an item between characters very easy.
    (1)
    Last edited by savageink; 07-31-2019 at 03:48 PM.

  5. #25
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    We currently have 29 jobs (counting combat, crafting, and gathering all together), each needing a main hand item, in a 35-slot bag. Even if you only carry one item per job, that's pretty tight. If you're carrying extra, whether for glamour, spares for later levels in jobs you're still working on, or whatever other reason, it's not enough.

    Rings are almost as bad. We have seven different roles (tank, healer, strength DPS, dexterity DPS, caster, crafter, gather), each needing two rings. Plus blue mage, being locked at 50, takes another pair. And, again, if they're at different levels, that takes up more slots, since they're not sharing if they're not close.

    Left-side slots are tight right now, with people just hitting 80 on multiple jobs and still carrying relic gear, which also isn't shared between jobs, but that'll even out as gear progresses.
    Not quite.

    We have 9 jobs, at least as far as gear is concerned. Fending, Healing, Striking, Maiming, Scouting, Aiming, Casting, Land, Hand.

    The vast majority of jobs share with others. Yes, there are job-specific sets, but those are for Glamour (and go in the Glamour dresser). Weapons are really the only argument to be made, since all jobs need a different weapon. But at the same time, you don't need more than 1 weapon per job in your armory (all others can go in inventory or glamour or gotten rid of), so no need for more than the 35 we have.

    The one thing I can kind of agree on is rings, but again, they are shared between lots of classes.
    (0)
    Last edited by Kaedan; 07-31-2019 at 05:15 PM.

  6. #26
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kaedan View Post
    Not quite.

    We have 9 jobs, at least as far as gear is concerned. Fending, Healing, Striking, Maiming, Scouting, Aiming, Casting, Land, Hand.

    The vast majority of jobs share with others. Yes, there are job-specific sets, but those are for Glamour (and go in the Glamour dresser). Weapons are really the only argument to be made, since all jobs need a different weapon. But at the same time, you don't need more than 1 weapon per job in your armory (all others can go in inventory or glamour), so no need for more than the 35 we have.

    The one thing I can kind of agree on is rings, but again, they are shared between lots of classes.

    This doesnt matter if all of your jobs are unlocked but all at various levels, sure when you hit 80 with a few of the same role that wont apply, but ive only even seen one player with 80 everything so far, and you know what theyre probably up to.
    (1)

  7. #27
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Agree with the topic. I would like some upgrades for an armoury chest too. We already have some gifts frome SE, tho. Chocobo sadlebag, increased glomour chest. But one more gift to expand an armoury about 10-15 squares would be more than apreciated.
    (0)

  8. #28
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaedan View Post
    Not quite.

    We have 9 jobs, at least as far as gear is concerned. Fending, Healing, Striking, Maiming, Scouting, Aiming, Casting, Land, Hand.
    Doesn't apply to weapons. My weapons tab is literally full of in use weapons.
    (2)

  9. #29
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    Doesn't apply to weapons. My weapons tab is literally full of in use weapons.
    Already covered that in the post you quoted, please read posts fully before replying. (self quote)
    "Weapons are really the only argument to be made, since all jobs need a different weapon. But at the same time, you don't need more than 1 weapon per job in your armory (all others can go in inventory or glamour or gotten rid of), so no need for more than the 35 we have.
    (0)

  10. #30
    Player
    ZhenyaOkami's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    77
    Character
    Rhaya Okami
    World
    Lich
    Main Class
    Red Mage Lv 90
    I totally agree on this topic. Especially the rings...
    I mean, when you have all classes around the same level using the same gear for their roles, it might not be such a problem, but having different classes on different levels and they all need good gear to run dungeons etc. there isn't enough space.
    (1)

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