Bumps.
Points to this thread.
Over here SE...![]()
Pokes...♥
Clearly every hit of Continuation should play a clip of Bart Simpson telling our opponents to eat his shorts.
Ya know, I realized a detail I think was the main point of why I loved the old sounds. Yoshi-P said he'd make it feel like the classic FF8 trigger pull, so you'd use a skill and then pull the trigger for the intense blow up effect. The original way we had continuation worked that way.
The GCD was just a regular hit, but the continuation portion of it was like the "BOOM" of it. It followed the idea of the renzokuken combo by being a combo in itself.. but it also followed the basic attack from FF8 where you could feel the slash followed up with a hard hit. The old sounds separated those nicely, so you could appreciate the slashes then WAM right into the ability. New ones are all nothing but "WAM's" except... because of that, it's all just not satisfying, it'd be like if you pulled the trigger every mili second, it gets old and rusty... you don't sense the portions of it that feel satisfying anymore.
Also I sent in another in-game suggestion showing them this thread and the poll itself. So... here's to hoping ya know?
Honestly I wasn't much of a fan of the original sound effects. I thought that the weapon sounded too much like a sword, and not enough like a gun. It should be a hybrid weapon after all, right? So when I heard that the sound effects were being changed, I was pretty pleased (I was away on vacation when they were added). But after hearing them? Now, the weapon doesn't sound like a sword OR a gun. It sounds more like smacking something with a blunt object. So sure, I'll vote for the lesser evil to get the original sounds back.
It does sound like a gun now, it sounds like when you swing a shotgun with huge barrels!
Gone. Rename the job to Shotgunbreaker, because you're gonna break that shotgun while you're wacking your enemies with it like it's a club instead of shooting.
Replace the shotgun barrel with a steel chair and call it Cenabreaker. It would at least have better sound effects than what we're using now.
Last edited by Absimiliard; 08-23-2019 at 04:31 AM.
It should sound more like a sword than a gun... because IT IS more of a sword than a gun. You could never actually "shoot" the gunblade back in ff8. The "gun" or bullets were just for enhancing the damage of the cuts.Honestly I wasn't much of a fan of the original sound effects. I thought that the weapon sounded too much like a sword, and not enough like a gun. It should be a hybrid weapon after all, right? So when I heard that the sound effects were being changed, I was pretty pleased (I was away on vacation when they were added). But after hearing them? Now, the weapon doesn't sound like a sword OR a gun. It sounds more like smacking something with a blunt object. So sure, I'll vote for the lesser evil to get the original sounds back.
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