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  1. #531
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Karious View Post
    But it literally does currently sound like a blunt weapon. I can hear it, with my own ears. It's not misinformation.
    Sigh ... I've already gone over this and explained it.
    However, since you are so convinced, please tell us all how an edged weapon like a sword sounds discernibly different than a blunt weapon like say a metal club.
    I'm genuinely curious to read the explanation and rationale behind the idea.
    (1)
    Last edited by TouchandFeel; 10-14-2020 at 12:51 AM.

  2. #532
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    I really don't give a shit about how real life swords don't make metallic 'shiing' sounds. Though, if you are curious, yes, I've used a blade in real life. Machetes in particular give off a metallic sound when swinging them. Like a metal woosh. Even if that is not indicative of bladed weaponry as a whole in real life, I could honestly care less. Video games, or more particularly JRPGs, tend to have a specific audio aesthetic when it comes to how bladed weapons. Is it realistic? Not really. If the gunblade goes "Wugh wugh" when I swing it, that sounds like a blunt weapon to me when comparing it to the previous original audio.

    Take for example two other games that heavily feature sword combat:
    https://www.youtube.com/watch?v=FQu3W4qFvCg
    https://www.youtube.com/watch?v=hNTFUNzeMVA

    Both have a similar audio for their swords akin to the original gunbreaker audio.

    So when I say "It sounds like a blunt weapon" I don't mean "LOL IDK WHAT IM TALKING ABOUT B/C CLEARLY SWORDS ARE SUPPOSED TO GO THUMP IRL" I mean more "This weapon sounds heavy and sounds like shit and is not like the previous sound." It's my opinion. You literally cannot tell me my opinion is wrong because opinions are subjective and not objective. If I say "it sounds like a blunt weapon" that is a subjective opinion. You won't convince me otherwise.
    (7)

  3. #533
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TouchandFeel View Post
    Sigh ... I've already gone over this and explained it.
    However, since you are so convinced, please tell us all how an edged weapon like a sword sounds discernibly different than a blunt weapon like say a metal club.
    I'm genuinely curious to read the explanation and rationale behind the idea.
    I mean if you want completely realistic, all weapons should have that same change as gunbreaker. Ninja knives shouldn't sound like and metallic, chakrams, samurai sword... they all should sound the same as a baseball bat.

    No one is playing this game for a perfect recreation of reality... and the gunbreaker sounds are at odd with the auditory queues used by the rest of the game. The sword is held in one hand and is similar in size (and probably weight) to the paladin sword, yet it sounds closer to the warrior axe. This is why its so off putting to some of us, and the original blade sounded more correct for the type of weapon equipped, and if anything the pitch maybe could have been lowered slightly to make it sound a little heavier, and the gunshot sound could have been amplified. But what we have now is far worse than what we had to start with.
    (5)

  4. #534
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    FFS ... does nobody bother reading what people actually say instead of just rushing to half-cocked knee-jerk responses?
    Seriously people, read the entirety of what is being said and look at the surrounding context in which it is said. If a statement is part of a series of back and forth statements, read through them all so you understand the points of discussion. Educate yourself on what is actually being talked about so that you can form an educated response to it. Is that really so hard?
    I've stated my stance quite clearly on this multiple times in multiple responses, as well as what I find problematic. Having to repeat myself is just a waste of my time and I have no desire to have to continue to do such, so have a good day all.
    (2)
    Last edited by TouchandFeel; 10-16-2020 at 12:40 AM.

  5. #535
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Lmao. Yes, dude. Everyone in this thread is wrong except for you and we all need to educate ourselves. Ok, lol.
    (7)

  6. #536
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BrahmsAmadeus View Post
    It never left the front page because you kept necro-ing it whenever it died. Pathetically self-promoting your own thread does not make it relevant.



    Don't project your own ill-informed opinion onto me. You belittle yourself every time you exercise such a profound lack of self-awareness that it genuinely invalidates any potential argument you could have had. A cursory look through your post history shows you trying to tell other people to stop their threads for 'being too old.' You're a hypocrite, and a pitiable one at that. You've conflated spiteful arrogance with virtuousness and tried to condescend to me with no remote shred of integrity.

    The mere fact that someone who agrees with the opinion about the class's sounds but has no respect for any of it's proponents should tell you something. But it won't - because the type of person to perpetuate a dead thread no one cares about for a year has no experience with introspection.

    Wrong on both accounts. This thread's come back more times from other players during times I'm not even subbed or paying attention lmao.

    Also my own "ill-formed opinion", lol nice troll. I repeat, you provide nothing here. I think if you check again in those threads, it's a particular user that actually does necro pages old threads that were made in 2015. I've no need to condescend you, just simply informed you that you have nothing to gain by being just as spiteful here against players who only have hope for change.. Which, I'll say this again because you missed it I guess... You have so far and continue to provide nothing here. Not really sure what you're getting at about its proponents either, I have plenty I enjoy about the job and have made my own ideas about what could result in its future too. You're really trying too hard here, and for what? I genuinely don't know what you hope to gain here lmao.

    I suggest you move along here from this point if you don't actually have anything that's relative to this thread. Imagine making your account just to post what you have so far and not actually provide anything relative. Stop grasping for straws.

    Quote Originally Posted by TouchandFeel View Post
    I've been avoiding making this reply since I really didn't want to get involved in this thread, but anyways here we go ...

    The statements that I keep seeing in this thread that say thing like the new sound fx sound like a "cardboard mallet" and "don't sound like a sword" are incredibly inaccurate.
    How many making these comments have in real life held an actual sword and swung it around and struck different things with it?
    Guess what, swords don't make that *sching* sound in the real world, that is all just stylized fluff from movies and shows. A blade, or really any thin length of metal, only makes such a sound when drawn or scraped against metal or similar material, causing the metal of the blade to vibrate from the light friction and making that distinct sound. When you swing a sword through the air, it just makes a general "whoosh" sound, similar to when you swing pretty much anything else.
    Additionally, when a sword strikes something it tends to just make a "thud" sound like most other things hitting something. The only time a sword really makes a different sound is when it is striking a very hard material like say metal armor, however in the same scenario a blunt object will still make a similar impact sound on this material. Hitting a metal breastplate with a sword sounds virtually the same as hitting it with a metal bat.

    While I fully support the right to ask the devs for changes to the sound fx on Gunbreaker, it's hard to take such requests seriously when one of the main arguments being used, that the sounds are inaccurate, is itself inaccurate. Perhaps instead say something like you prefer the more stylized sound fx that there were previously because they convey the idea of a gunblade better, or something like that. Trying to attack the factuality of something when you don't know the facts yourself is not a good strategy.

    I'll comment here since people are being hostile for some reason. I'm personally of the opinion that "accuracy was the problem" was never actually a good excuse. Gunblades IRL were never a thing how they were described in this VIDEO GAME. Aside from that, this game never really goes for accuracy but rather references previous games and and cultures we know. The main issue is the original sound effects were fine and the complaint was "there is no boom in the explosions". Now to an extent, I agree with this.... since Fated Circle basically had nothing to it despite being all explosions. Some of the skills needed improvement on that aspect alone but overall they weren't really bad enough to warrant changing the entirety of the skills. I think the slashing was fine and a fine tuning of the explosions would've been the most appropriate. Basing off how paladin, warrior, and dark knight sound too... You can kinda picture that a gunblade falls into a category that isn't quite as sharp and holy sounding as a one handed paladin's sword, but not quite the momentum or heavy swings of a warrior's axe, or the magical and distorted effects of a dark knight's two handed sword. The most logical step would be somewhere in the middle, sounding almost as swift as a paladin's blade but having the uniqueness come from the explosion sound effects of being a gunblade.

    People could argue that's realism but I'm only comparing between what we have as of now for tanks with similar weapons. Some compared it to Samurai or Nin's SFX too which..... NIN kinda has the "dual blade" effect going for it and equally as sharp sounding. Samurai was interesting as it incorporates some more delayed effects like you would see in corny old fashion samurai movies. The simple fact remains that a blade shouldn't sound so... blunted. Not when media and common games relate it to sharp and swift.

    As for not hearing it... This is one of my main page bookmarks.

    https://www.reddit.com/r/ShitpostXIV...1_gnb_be_like/

    Meme aside, it's very distinguishable and is missing the funner elements of the weapon. A prime example being the third skill having this "click" and sound effect as if something was being compounded like a cartridge explosion or something. This was very key as it let's you know when your combo is done and provides you with a cartridge. This also fell in line perfectly with how other jobs have a similar "effect" like Samurai's delayed "schliiiing" sounds and Ninja's dual slicing daggers. Now we're just missing that element that made the weapon sound unique and we're left with something less than what it was.
    (7)
    Last edited by Valic; 10-18-2020 at 04:13 AM.

  7. #537
    Player
    Kyser96's Avatar
    Join Date
    Aug 2019
    Posts
    33
    Character
    Kyser Mystborne
    World
    Sargatanas
    Main Class
    Dark Knight Lv 71
    Just hopping back in here to say I still hate it just as much as the day they changed it. There is literally no potential for people "getting used to it." It's beyond ridiculous that this has gone on for so long.
    (6)

  8. #538
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kyser96 View Post
    Just hopping back in here to say I still hate it just as much as the day they changed it. There is literally no potential for people "getting used to it." It's beyond ridiculous that this has gone on for so long.
    Seems like there was actually quite a lot of potential for people "getting used to it."
    (4)

  9. #539
    Player
    samuraipew7's Avatar
    Join Date
    Jun 2017
    Posts
    30
    Character
    Kyra Yuki
    World
    Tonberry
    Main Class
    Samurai Lv 80
    It's been over a year at this point now since 5.01. I too still cannot accept the current sounds, and no amount of further "getting used to it" is going to change my mind. They still need to be fixed, they were borderline perfect prior to the changes imo (minus maybe fated circle) It's just depressing the state that they are in currently and have been for far to long...
    (3)

  10. #540
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    I will try to explain (again) how i understand the problem with sfx since i see a lot of ppl are fighting here :

    The new sfx may sound more realistic to you, but does a sword make the same sound when it strikes diffrent types of objects ( wood, metal, flesh etc) ? No lol to be realistic, the sound should change all the time. That's something they could have made in a simulation but ffxiv is not a simulation, nothing realistic out there. We have flashy sounds in many games and movies because just by hearing it you can tell " oh it's sword ! " or " Oh yeah someone is getting punched ! ". Since it may be very difficult to have generic sounds in ffxiv, they made cool flashy sounds as well for almost everything. The 1rst gnb sfx was just like that, a generic cool flashy sound and got replaced by a second one. The new one has a "more realistic sound" to some ppl, but even if you hit something made of wood or metal, the sfx won't change at all: even the 2nd gnb sfx is not realistic. So we are now stuck with something that tries to be generic but tries to be realistic as well. That's why some (or many) players in this thread don't like the new sfx, we don't want something realistic : we want flashy sounds. Trying to get realistic won't work very well when you already have fell cleave, trick attack, Midare Setsugekka, Scorch and many other skills that don't sound realistic at all.

    " it doesnt sound like a sword ! " = " It doesnt sound like generic flashy sword sound " =/= " it doesnt sound like a real sword in real life ! "

    I remember other complains about the 1rst gnb sfx being "too loud", or the sound being "really anoying" but that's a different story. SE didnt need to make a new sfx, just turning the volume down a bit for gnb was enough imo (you can do that in the sound config btw, just turn the volume down for other player and BRAVO you can hear your character better and your hears won't hurt !!).

    EDIT (i forgot) : And you have another gang that says " not enough explosions on old sfx ", new sfx has more explosions sure but the generic "blunt weapon"/" ReAlIsTic SwOrD " sound as well. So yeah 2nd sfx doesnt work very well. More explosions are cool but it's still a sword in game that is in no way realistic. So why trying to get realistic if you do not even half of the job??
    (3)
    Last edited by Juzjuzz; 10-18-2020 at 04:13 PM.

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