Page 66 of 69 FirstFirst ... 16 56 64 65 66 67 68 ... LastLast
Results 651 to 660 of 681
  1. #651
    Player
    Kyser96's Avatar
    Join Date
    Aug 2019
    Posts
    33
    Character
    Kyser Mystborne
    World
    Sargatanas
    Main Class
    Dark Knight Lv 71
    I'm still in awe that we got nothing but a one or two sentence response after two years. Like obviously the old sounds were something that they worked hard on. They had a whole section of a video dedicated to crafting and capturing the light slicing sound effects of a Gunbreaker.

    They knee jerk changed them within a week, and gave no future plans to adjust or re-imagine what a gunbreaker should sound like. I had hopes for something like this in Endwalker, but from the trailers and gameplay, the sounds are still exactly the same. I can still say that the sound effects actively turn me away from the job.

    Sounds are a really important part of the game, and your personal attacks are at the forefront. Gunbreaker would absolutely be my first choice of a tank job, but even after all this time, I can't get past how bad the sound effects make it feel.
    (10)

  2. #652
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kyser96 View Post
    I'm still in awe that we got nothing but a one or two sentence response after two years. Like obviously the old sounds were something that they worked hard on. They had a whole section of a video dedicated to crafting and capturing the light slicing sound effects of a Gunbreaker.

    They knee jerk changed them within a week, and gave no future plans to adjust or re-imagine what a gunbreaker should sound like. I had hopes for something like this in Endwalker, but from the trailers and gameplay, the sounds are still exactly the same. I can still say that the sound effects actively turn me away from the job.

    Sounds are a really important part of the game, and your personal attacks are at the forefront. Gunbreaker would absolutely be my first choice of a tank job, but even after all this time, I can't get past how bad the sound effects make it feel.
    Oh yeah, I wouldn't complain if they reverted the changes at some point. I just don't think they will. I love the job enough, however, that it doesn't really bother me quite as much as most. I'm digging the new sounds for the new abilities though. They are perfect.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #653
    Player
    Kyser96's Avatar
    Join Date
    Aug 2019
    Posts
    33
    Character
    Kyser Mystborne
    World
    Sargatanas
    Main Class
    Dark Knight Lv 71
    As stated in a recent known issues post: "We will also check for feedback such as "it's getting harder to hear" or "the sound doesn't feel right" individually, and if any adjustments are needed, we will fix them in the patch as well."

    I'd strongly urge anyone that still cares to look into providing constructive feedback before 6.01. They seem to be doing a pass over looking for things like this, and if there's any time that we could possibly actually get a change, this would be it.
    (1)

  4. #654
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Got to lvl 86 for the newest ability Hypervelocity and very disappointed to find that it sounds next to nothing like it does in the job actions trailer. It lost that metal grind sound right before the loud explosion sound and now just makes a somewhat neutered explosive sound. Not sure why they didn't keep it the way it was. As for the 90 ability not able to say yet, but I imagine it got changed from the trailer too.

    Though to be perfectly honest, as someone who has leveled up just about every job, I really think sound design just isn't that important to them. Most abilities of most jobs sound very low volume and lack impact. Animations are incredible, but the actual sounds themselves don't do them justice on average. It's not really a GNB unique problem it's an overall issue with the team's approach to sound. Just tried sage recently and though I like the sounds they also have the same low-volume problem (not enough to bother me but still). A lot of issues would be resolved if they just turned up the bloody volume on a lot of sounds. Feels like they team's approach to sound is deliberately restrained and I don't really get why since they're the exact opposite with animations. They need to realize people WANT loud and impactful sounds, not like people who don't can't just turn down the sound effect volume.

    Safe to say though that Soken or whoever is in charge of sound design just wants sounds to be downplayed heavily, for whatever reason. They're more interested in how abilities LOOK than how they sound. But it's not really appealing when you watch a job trailer and see this incredible animation of a spell only to hear it to have the impact of a wet noodle.
    (2)
    Last edited by YukikoKurosawa; 12-10-2021 at 12:51 PM.

  5. #655
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I disagree. I play with reduced visual effects, so for me learning how impactful sounds sound is important, especially for raids so as to identify things like trick attack, battle litany, chain stratagem, et al.

    sound is the other half of the audio/visual experience. to have one half of that lacking is bad.
    (1)

  6. #656
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Yeah, Hypervelocity sounds nothing like it did in the trailer. I literally only hear the boom. I submitted a feedback report, but I don't have much faith given how they busted GNBs main combo previously.
    (4)

  7. #657
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    The strangeness of the new sounds might be stemming from the absence of the "combo ping/zing" sound effect that is supposed to play when you successfully complete a weaponskill combo. For whatever reason, this sound effect doesn't play anymore since patch 6.0, and as such weaponskill sounds always seem like they're "cut off" or otherwise sound like you simply used the ability out-of-order or pressed it without it being "lit up" as part of a combo.

    The actual sound effect file of the combo ping/zing (whatever you want to call it) seems to still be there, it just looks like for whatever reason the game isn't calling it up anymore. No idea if it's intentional or accidental. I hope it's the latter, because the sound effect was helpful to know if you were performing properly just by listening, and the sound effect also made up a portion of what we perceive as the "correct way" that weaponskills sound (since we should have always heard them sound this way up until now).
    (4)
    Last edited by gilmorej; 12-13-2021 at 02:11 PM.

  8. #658
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by gilmorej View Post
    The strangeness of the new sounds might be stemming from the absence of the "combo ping/zing" sound effect that is supposed to play when you successfully complete a weaponskill combo. For whatever reason, this sound effect doesn't play anymore since patch 6.0, and as such weaponskill sounds always seem like they're "cut off" or otherwise sound like you simply used the ability out-of-order or pressed it without it being "lit up" as part of a combo.

    The actual sound effect file of the combo ping/zing (whatever you want to call it) seems to still be there, it just looks like for whatever reason the game isn't calling it up anymore. No idea if it's intentional or accidental. I hope it's the latter, because the sound effect was helpful to know if you were performing properly just by listening, and the sound effect also made up a portion of what we perceive as the "correct way" that weaponskills sound (since we should have always heard them sound this way up until now).
    What was the point of doing that... You'd think they want people to use their combo correctly and then this. I suppose you can also go 3-2-1 right Square?

    I miss the sounds, the whole impact is significantly reduced now.
    (1)

  9. #659
    Player
    Joshieboy's Avatar
    Join Date
    Aug 2019
    Posts
    15
    Character
    Geo Stigma
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    amazing this thread is still here 2 years goin strong. keep at it, hopefully the ffxiv team will at least give the option the change switch out the sounds. I remember gunbreaker was my favorite job by far when it came out, but the hollow cardboard banging sound ruined it for me. The og sounds synced with the the hits perfectly and sounded great. Dont know what compelled them to so this. I hope they change it or atleast give the option to switch out at some point, there is no way they have not seen this thread. I know Pc has a mod for the sound effects that make them sound like the og but alas Im a console peasant. Im rocking with reaper atm, which is amazing and fluid but I would switch back to gunbreaker in a heart beat if the sounds changed back.
    (3)
    Last edited by Joshieboy; 12-18-2021 at 06:33 PM.

  10. #660
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I hope we get the old gnb sounds back
    (1)

Page 66 of 69 FirstFirst ... 16 56 64 65 66 67 68 ... LastLast