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  1. #641
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Karious View Post
    Yeah, you're right, actually. I went and compared the sound quality of the current sounds vs the ones from the trailer and they're the same. Hopefully we have... the means.. to uh.. make it sound less shitty at launch. I could care less about anything else but the main combo.
    The 'means' probably already exist. Just can't, when making use of them, stream with sound on without fear of being banned for having made the improvements the devs can't be bothered with...
    (0)

  2. #642
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The 'means' probably already exist. Just can't, when making use of them, stream with sound on without fear of being banned for having made the improvements the devs can't be bothered with...
    Well, of course it exists. I'm just worried if the means need to be updated or if it'll be good to go at launch. If you catch my meaning? I plan on running GNB for EW's launch, but maybe I should reconsider...
    (1)

  3. #643
    Player
    samuraipew7's Avatar
    Join Date
    Jun 2017
    Posts
    30
    Character
    Kyra Yuki
    World
    Tonberry
    Main Class
    Samurai Lv 80
    I left more in game feedback AND I'm posting in this thread again. The main 1-2-3 combo (Keen Edge, Brutal Shell and Solid Barrel) definitely still sounds awful and it still needs a fix, considering that it's used 90% of the time to generate cartridges it's use is unavoidable. Still sounds as others have stated (blunt, like a pipe, like rolled up cardboard/newspaper) It needs more emphasis on the BLADE slashing (sharp slashes) rather than being a dull thud/thwack (blunt). It's been 2 years, we've given a steady stream of feedback. Please don't ignore us. Please fix it for Endwalker!
    (4)

  4. #644
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Karious View Post
    Well, of course it exists. I'm just worried if the means need to be updated or if it'll be good to go at launch. If you catch my meaning? I plan on running GNB for EW's launch, but maybe I should reconsider...
    There's a decent chance the mods won't work for a few days, but I doubt the expansion would shake things up that much overall as to have them down for a long period unless the devs aim to push back specifically against sound/texture/icon replacement in general. Shadowbringers, for instance, didn't have much effect.
    (1)

  5. #645
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Excellent. I guess I'll have to deal with not hearing my main combo until it gets updated. Hopefully it isn't too long of a wait.
    (0)

  6. #646
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    i found it funny they spent so much time speaking about sound design and had soken there to speak, with regards to this whole new surround sound thing, but GNB's cries for a sound readjustment for the solid barrel combo seem to've fallen onto deaf ears.
    (1)

  7. #647
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Could anyone elaborate on why the sounds were changed? I honestly liked the older sounds more.
    (2)

  8. #648
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The explosions sounded like crap initially so they changed them to be better but they also changed the blade sounds as well so players got something they wanted but also something they hated.
    (1)

  9. #649
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shin96 View Post
    Could anyone elaborate on why the sounds were changed? I honestly liked the older sounds more.
    No one really knows. Well, sort of. I know a handful of people complained on the forums bitched about how they couldn't hear the explosions and the sword was 'too wooshy', so they overcorrected and made it sound like crap. Then the backlash of them changing it was much bigger but they ignored it. I remember when we even got a question about it into the live letter once and it was pretty much "You'll get used to it" and then never mentioned again. I'm not sure if there was some other motive for them changing it but it sounds like players who didn't play GNB just didn't want to hear the weapon at all in combat and got what they wanted.
    (7)

  10. #650
    Player
    Coulvre's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ayin'a Quist
    World
    Balmung
    Main Class
    Scholar Lv 90
    It might be a lost cause at this point, but I still miss the original sound effects too. It might sound weird, but sound plays a big part to me in how it feels to play a job and I would definitely enjoy and play GNB more if they changed them back.
    (8)

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