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  1. #11
    Player
    Avatar de Juzjuzz
    Inscrit
    juillet 2019
    Messages
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Pistosabreur Lv 90
    I will try to explain (again) how i understand the problem with sfx since i see a lot of ppl are fighting here :

    The new sfx may sound more realistic to you, but does a sword make the same sound when it strikes diffrent types of objects ( wood, metal, flesh etc) ? No lol to be realistic, the sound should change all the time. That's something they could have made in a simulation but ffxiv is not a simulation, nothing realistic out there. We have flashy sounds in many games and movies because just by hearing it you can tell " oh it's sword ! " or " Oh yeah someone is getting punched ! ". Since it may be very difficult to have generic sounds in ffxiv, they made cool flashy sounds as well for almost everything. The 1rst gnb sfx was just like that, a generic cool flashy sound and got replaced by a second one. The new one has a "more realistic sound" to some ppl, but even if you hit something made of wood or metal, the sfx won't change at all: even the 2nd gnb sfx is not realistic. So we are now stuck with something that tries to be generic but tries to be realistic as well. That's why some (or many) players in this thread don't like the new sfx, we don't want something realistic : we want flashy sounds. Trying to get realistic won't work very well when you already have fell cleave, trick attack, Midare Setsugekka, Scorch and many other skills that don't sound realistic at all.

    " it doesnt sound like a sword ! " = " It doesnt sound like generic flashy sword sound " =/= " it doesnt sound like a real sword in real life ! "

    I remember other complains about the 1rst gnb sfx being "too loud", or the sound being "really anoying" but that's a different story. SE didnt need to make a new sfx, just turning the volume down a bit for gnb was enough imo (you can do that in the sound config btw, just turn the volume down for other player and BRAVO you can hear your character better and your hears won't hurt !!).

    EDIT (i forgot) : And you have another gang that says " not enough explosions on old sfx ", new sfx has more explosions sure but the generic "blunt weapon"/" ReAlIsTic SwOrD " sound as well. So yeah 2nd sfx doesnt work very well. More explosions are cool but it's still a sword in game that is in no way realistic. So why trying to get realistic if you do not even half of the job??
    (3)
    Dernière modification de Juzjuzz, 18/10/2020 à 16h13