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  1. #11
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BrahmsAmadeus View Post
    It never left the front page because you kept necro-ing it whenever it died. Pathetically self-promoting your own thread does not make it relevant.



    Don't project your own ill-informed opinion onto me. You belittle yourself every time you exercise such a profound lack of self-awareness that it genuinely invalidates any potential argument you could have had. A cursory look through your post history shows you trying to tell other people to stop their threads for 'being too old.' You're a hypocrite, and a pitiable one at that. You've conflated spiteful arrogance with virtuousness and tried to condescend to me with no remote shred of integrity.

    The mere fact that someone who agrees with the opinion about the class's sounds but has no respect for any of it's proponents should tell you something. But it won't - because the type of person to perpetuate a dead thread no one cares about for a year has no experience with introspection.

    Wrong on both accounts. This thread's come back more times from other players during times I'm not even subbed or paying attention lmao.

    Also my own "ill-formed opinion", lol nice troll. I repeat, you provide nothing here. I think if you check again in those threads, it's a particular user that actually does necro pages old threads that were made in 2015. I've no need to condescend you, just simply informed you that you have nothing to gain by being just as spiteful here against players who only have hope for change.. Which, I'll say this again because you missed it I guess... You have so far and continue to provide nothing here. Not really sure what you're getting at about its proponents either, I have plenty I enjoy about the job and have made my own ideas about what could result in its future too. You're really trying too hard here, and for what? I genuinely don't know what you hope to gain here lmao.

    I suggest you move along here from this point if you don't actually have anything that's relative to this thread. Imagine making your account just to post what you have so far and not actually provide anything relative. Stop grasping for straws.

    Quote Originally Posted by TouchandFeel View Post
    I've been avoiding making this reply since I really didn't want to get involved in this thread, but anyways here we go ...

    The statements that I keep seeing in this thread that say thing like the new sound fx sound like a "cardboard mallet" and "don't sound like a sword" are incredibly inaccurate.
    How many making these comments have in real life held an actual sword and swung it around and struck different things with it?
    Guess what, swords don't make that *sching* sound in the real world, that is all just stylized fluff from movies and shows. A blade, or really any thin length of metal, only makes such a sound when drawn or scraped against metal or similar material, causing the metal of the blade to vibrate from the light friction and making that distinct sound. When you swing a sword through the air, it just makes a general "whoosh" sound, similar to when you swing pretty much anything else.
    Additionally, when a sword strikes something it tends to just make a "thud" sound like most other things hitting something. The only time a sword really makes a different sound is when it is striking a very hard material like say metal armor, however in the same scenario a blunt object will still make a similar impact sound on this material. Hitting a metal breastplate with a sword sounds virtually the same as hitting it with a metal bat.

    While I fully support the right to ask the devs for changes to the sound fx on Gunbreaker, it's hard to take such requests seriously when one of the main arguments being used, that the sounds are inaccurate, is itself inaccurate. Perhaps instead say something like you prefer the more stylized sound fx that there were previously because they convey the idea of a gunblade better, or something like that. Trying to attack the factuality of something when you don't know the facts yourself is not a good strategy.

    I'll comment here since people are being hostile for some reason. I'm personally of the opinion that "accuracy was the problem" was never actually a good excuse. Gunblades IRL were never a thing how they were described in this VIDEO GAME. Aside from that, this game never really goes for accuracy but rather references previous games and and cultures we know. The main issue is the original sound effects were fine and the complaint was "there is no boom in the explosions". Now to an extent, I agree with this.... since Fated Circle basically had nothing to it despite being all explosions. Some of the skills needed improvement on that aspect alone but overall they weren't really bad enough to warrant changing the entirety of the skills. I think the slashing was fine and a fine tuning of the explosions would've been the most appropriate. Basing off how paladin, warrior, and dark knight sound too... You can kinda picture that a gunblade falls into a category that isn't quite as sharp and holy sounding as a one handed paladin's sword, but not quite the momentum or heavy swings of a warrior's axe, or the magical and distorted effects of a dark knight's two handed sword. The most logical step would be somewhere in the middle, sounding almost as swift as a paladin's blade but having the uniqueness come from the explosion sound effects of being a gunblade.

    People could argue that's realism but I'm only comparing between what we have as of now for tanks with similar weapons. Some compared it to Samurai or Nin's SFX too which..... NIN kinda has the "dual blade" effect going for it and equally as sharp sounding. Samurai was interesting as it incorporates some more delayed effects like you would see in corny old fashion samurai movies. The simple fact remains that a blade shouldn't sound so... blunted. Not when media and common games relate it to sharp and swift.

    As for not hearing it... This is one of my main page bookmarks.

    https://www.reddit.com/r/ShitpostXIV...1_gnb_be_like/

    Meme aside, it's very distinguishable and is missing the funner elements of the weapon. A prime example being the third skill having this "click" and sound effect as if something was being compounded like a cartridge explosion or something. This was very key as it let's you know when your combo is done and provides you with a cartridge. This also fell in line perfectly with how other jobs have a similar "effect" like Samurai's delayed "schliiiing" sounds and Ninja's dual slicing daggers. Now we're just missing that element that made the weapon sound unique and we're left with something less than what it was.
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    Last edited by Valic; 10-18-2020 at 04:13 AM.