Quote Originally Posted by TouchandFeel View Post
Sigh ... I've already gone over this and explained it.
However, since you are so convinced, please tell us all how an edged weapon like a sword sounds discernibly different than a blunt weapon like say a metal club.
I'm genuinely curious to read the explanation and rationale behind the idea.
I mean if you want completely realistic, all weapons should have that same change as gunbreaker. Ninja knives shouldn't sound like and metallic, chakrams, samurai sword... they all should sound the same as a baseball bat.

No one is playing this game for a perfect recreation of reality... and the gunbreaker sounds are at odd with the auditory queues used by the rest of the game. The sword is held in one hand and is similar in size (and probably weight) to the paladin sword, yet it sounds closer to the warrior axe. This is why its so off putting to some of us, and the original blade sounded more correct for the type of weapon equipped, and if anything the pitch maybe could have been lowered slightly to make it sound a little heavier, and the gunshot sound could have been amplified. But what we have now is far worse than what we had to start with.