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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Cetek14 View Post
    Then why it is forbidden for GNB to have *sching* sound, while PLD and DRK has it? Why everyone can have good and satisfying sfx, but GNB must sound like he is beating someone with a plank?
    GNB has badly designed sfx, and it must be adjusted.
    If we care about realism so much DRK must have new weapon type, since it's unrealistic to wield such big swords.
    I don't know if you didn't understand my positions and what I was saying or whether you simply just didn't bother to actually read what I wrote before replying based on false assumptions; however, I at no point put forth the stance that you are attributing to me in your response.

    In fact I laid out my stance on this very thing very clearly multiple times.

    From my second post ...

    Quote Originally Posted by TouchandFeel View Post
    Again, I have no problem with people asking for more fantastical or stylized sound fx for gunblades, in fact I think that they should be like that to a point. I just simply find the argument that the new sound fx are somehow wrong because they don't sound like a sword does and instead sound like a blunt object to be factually flawed and I am not really a fan of such misinformation being so readily parroted.
    Quote Originally Posted by TouchandFeel View Post
    I have no problem with sounds to represent the mechanisms within a gunblade and I think things like the sounds of the trigger and hammer from the "gun" part of the gunblade should be there,


    From my first response, the very one you quoted ...

    Quote Originally Posted by TouchandFeel View Post
    Perhaps instead say something like you prefer the more stylized sound fx that there were previously because they convey the idea of a gunblade better, or something like that.
    As can be seen, I explicitly state that I have no problem with stylized sound fx for GNB and would actually prefer them to a point, that I think there should be mechanical elements in the sound fx to convey the gun mechanisms within the weapon and that people should instead use the argument that the previous stylized sound fx better convey the idea of a gunblade.

    What I spoke against was the varied arguments that say that the new sound fx are wrong because they sound like a blunt object instead of a blade, pointing this out as a bad argument because it is factually incorrect and based on misconceptions, misconceptions that are repeated far too often.

    The only one talking about such stylizing of sound fx for GNB being forbidden is you.

    You should probably dial back the aggressively defensive reactions fueling your responses as you are liable to end up pushing away others that may share similar opinions to an extent but just don't agree with the approach or arguments being made to justify what is being asked for.

    Quote Originally Posted by Dalmacus View Post
    I agree with the misinformation but again i have to stress that creative distinct sound design should prioritize above realistic sound design. I will let this video, the dev who did the original sfx for gunbreaker explain on why he conceptualize and designed the initial sfx in the first place.
    https://youtu.be/1wx85Ri9HAI?t=548

    Now this is the comparsion: https://twitter.com/cbo___/status/11...046720?lang=en
    You can definitely hear swing with the whoosh and then the mechanical parts follow after, which brings out the richness of the sfx. But the change they did was remove that richness and just give the whoosh part. Now you can hear how much the difference is compared.
    I agree with your statement regarding creative sound design being the better choice over realistic sound design in a game like this, it's Final Fantasy after all and not Final Sword Fighting Simulator, and I hope that it has been made apparent that I support such stylizing of sound fx for GNB and for there to be creative and interesting elements to the fx that sells the concept of the unique weapon that a gunblade is.
    My only issue is with the repetition and spreading of misconceptions via a non-factual argument, particularly when such incorrect statements are expressed with the level of hyperbolic smugness that some have exhibited.
    (2)
    Last edited by TouchandFeel; 10-13-2020 at 11:53 PM.