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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Dalmacus View Post
    Except it's a GUNBLADE not a sword. If you want to compare real life counterparts to in game, go and make one with all the functional parts and then report back. Besides this is what you call hollywood effect isn't it? Does sheathing a sword have a schwing sound? No right? If a sound effect is so boring as it sounds like swinging a cardboard box instead of a cool effect then the creative design choice is at fault. After all, we are playing in a fantasy world not real life world.
    Except I don't need to build one to have a good idea of what one would sound like. A gunblade is still a variation on a sword, with the difference being that it basically has the mechanisms of a revolver built into it. Swinging a sword, axe, gunblade, bat, crowbar, etc. are all still going to sound virtually the same since they are all of a relative similar size and shape and the sound an object makes when swung is created by its displacement of air. I could tape a revolver to a sword and swing it and it would do little to change the sound of the sword being swung.

    I have no problem with sounds to represent the mechanisms within a gunblade and I think things like the sounds of the trigger and hammer from the "gun" part of the gunblade should be there, but that is a different topic altogether and not what is being talked about when people are saying that the sound fx don't sound correct because they sound like a blunt object. With such a statement they are not talking about all the small details that gun mechanisms may add to the sound fx, they are attributing a different sound to an edged weapon when swung as opposed to a blunt weapon when swung, and that is just fundamentally inaccurate.
    So really, I am not the one initially making a comparison between a fictional weapon and some real-life counterpart, that was already done many times over by the very people making the claims of inaccuracy that I am speaking against.

    I am fully aware that the game is a fantasy world and setting, but then based on such a level of freedom from reality, how would anybody know what would sound accurate or not for anything and so how could they determine that the sound fx are not accurate? They can't because they are not making such statements within such a premise, they are making them based on the expectations of reality, they just happen to be wrong about what a sword sounds like.
    Again, I have no problem with people asking for more fantastical or stylized sound fx for gunblades, in fact I think that they should be like that to a point. I just simply find the argument that the new sound fx are somehow wrong because they don't sound like a sword does and instead sound like a blunt object to be factually flawed and I am not really a fan of such misinformation being so readily parroted.

    Also, yes a sword can and often does make a "schink" type of sound when unsheathed from certain types of scabbards, specifically ones with metal lockets (the reinforced area around the opening of the scabbard where the sword is inserted). As the sword is drawn out and especially when the tip comes out, it tends to scrape against the metal locket on the scabbard and creates that distinctive sound that many attribute to a sword being sheathed or unsheathed.

    So again I repeat, I fully support people's right to want and petition the devs for different sound fx for the Gunbreaker job, so please feel free to do that. I just simply feel that the argument of the sound fx "sounding like a blunt object and not a sword" is based on a lack of knowledge and should avoid being used.
    (3)
    Last edited by TouchandFeel; 10-12-2020 at 11:49 PM.