Quote Originally Posted by Yin111 View Post
but that like telling someone to eat teriyaki and mayonnaise roasted roaches, dogs or cat when they don't want to, even if it tastes good.
Man of culture here. No really though, he's absolutely correct in his disclaimer for what I said. Heck, I even played a 2d MMO and loved it's story, visuals, mechanics, and sounds. I'd rather not name it but it was a beat em up mmo, prolly won't be hard to find. Mechanically you could input combos like a street fighter game, customize them too, every hit, impact, sound, fist, fireball, crunch, slash, anything you played had a good "OOMPH" to each attack. The story was interesting enough and developed over time to be better and better and adjusted by patches/content. The music was fast paced and set the mood to pump you up to beat up dungeons and visually.. for a 2d game.. was not at all bad really. Though comparison of 2d to 3d can't be told good vs bad, that's more like saying modern art vs contemporary art... They're both still the same concept, just a different format people enjoy. By the end of it, things have to mesh and feel good. For me,I like a balance... I can deal with certain things not being 100% perfect or if other bits outweigh other areas... In this case, I find the sound not just "a little lackluster". The sounds just don't quite match the hits or the job's actions to me, and it's a large enough change that it throws me off immensely of playing the job. Mechanically? Perfect to me. Visually? Could be a bigger blasting zone or a lil bit more flourish in some areas but I really can't complain. Story? It's job quests felt meh, but I'm okay with that considering all else is fine. Sound?.... ehhhh... it's like a pool noodle hitting cardboard, it's enough to tell me I'm not really "feeling" my hits.