I can probably use this form another thread. Perhaps it can help explain the issue.
Furthermore there is a large disparity in the sounds between the Solid Barrel combo and Powder/Carthage combo. As of now, Solid Barrel combo sounds very heavy and blunted in the most general situations, (combat in a dungeon or raid). It gives the sound of "whamp" "smack" and "Bun" due to the lack of a prominent slashing sound. However when using the Powder combo, Burst Strike and Fated Circle, the Gunblade suddenly sounds like a sword with the sound effects of "Ching" and "Shing" before the explosions.The problem often come about during combat with other players or NPCs involved. In the flurry of sounds the GNB SFX will be less prominent overall. However the aspect that sounds most prominent during that time, would be a "wamp" or "smack" sound that comes about during the animation. This sound, sounds more like a Cyclops or Minotaur's 1 - 100 ton swing attack, where if you get hit, makes a "whack" or "wamp". Which is where the blunt weapon sound comes from.
By yourself with few players and enemies or vs a training dummy. You would be-able to hear the SFX more clearly. However it sounds a bit too weighted for the one handed bladed weapon you are using. With the slashing sound not being prominent enough to give the impression that the weapon is a bladed mechanical weapon, that the gunblade is.
Also I use headsets as well.
Edit:
To give you a comparison or example, take PLD's SFX. It sounds like a one handed sword. But most prominently has a slashing sound. But when you compare GNB's SFX, GNB does sound more weighted and blunt overall then it should be.
If we look at WAR, the SFX is heavy weighted and has a "ringing" sound, as the weapon is a mass of iron (typically) think of the sound Gut's Dragonslayer makes from Berserk. Axes while bladed, are weapons that employ heavy momentum and that is reflected.
For DRK, while it is a heavy bladed weapon, the sound sounds as if the strikes are coated, or used in conjunction with magic. It is also hinted at since when you slash with your weapon as DRK, a trail of dark magic follows and hangs in the air for longer then any other Job weaponskills. But you still ultimately hear a slashing sound.
This is the second thing that bothers people, the inconsistency of the Job's sound, going from blunt to bladed then back to blunt. The first being the disconnect between the job's actions to the sounds presented by those actions.
Edit: Recently I found out that the frog robots in northern Kholusia uses the same sound as GNB's Solid Barrel Combo. Coincidentally, the skill name is "Bludgeon".
Last edited by Yin111; 08-11-2019 at 02:34 PM.
LOL. Maybe they messed up some files, we can pray that's what they did and they actually intend to give us back our OG sounds.I can probably use this form another thread. Perhaps it can help explain the issue.
Furthermore there is a large disparity in the sounds between the Solid Barrel combo and Powder/Carthage combo. As of now, Solid Barrel combo sounds very heavy and blunted in the most general situations, (combat in a dungeon or raid). It gives the sound of "whamp" "smack" and "Bun" due to the lack of a prominent slashing sound. However when using the Powder combo, Burst Strike and Fated Circle, the Gunblade suddenly sounds like a sword with the sound effects of "Ching" and "Shing" before the explosions.
This is the second thing that bothers people, the inconsistency of the Job's sound, going from blunt to bladed then back to blunt. The first being the disconnect between the job's actions to the sounds presented by those actions.
Edit: Recently I found out that the frog robots in northern Kholusia uses the same sound as GNB's Solid Barrel Combo. Coincidentally, the skill name is "Bludgeon".
Just a bump, not letting this ever go down, I still can't stand my sounds, there was a run in Innocence I had where everything I did was literally unheard because of the sounds around being so similar, I don't like the thought of getting stockhome syndrome with these sounds, because they're quite unpleasant. I refuse to "settle" with these crappy new sounds when our trailer makes them sound amazing (and they're not anymore.)
I gave up GNB, it's simply not fun. I enjoy DRK now, it's not as perfect, but GNB is not the job we once knew.Just a bump, not letting this ever go down, I still can't stand my sounds, there was a run in Innocence I had where everything I did was literally unheard because of the sounds around being so similar, I don't like the thought of getting stockhome syndrome with these sounds, because they're quite unpleasant. I refuse to "settle" with these crappy new sounds when our trailer makes them sound amazing (and they're not anymore.)
Honestly i'm seeing less and less GNBs since 5.01. I wouldn't be surprised if people stop playing because of awful sound design.
Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.
Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
I was leveling my GNB on my alt and i decided to do it on my main afterwards,did 1 HoH just to check the new sounds quickly and i shelved the GNB D:
It just doesnt sound "gunbreaker" anymore D: pls gib old sounds
The only thing I can remember was the "Bahamut is too big and I can't see" thing and well.... they adjusted that to everyone's liking. I'e ever heard of this game's jobs getting sound adjustments like this, especially so quickly... I've only seen potency changes and the way certain things work like how Inner Release changed like 3 times in SB.Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.
Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
Absolutely need old SFX back, I genuinely can't fucking stand it. It's honestly sucked some of the fun out of GNB for me, Blasting Zone/Wicked Talon/Main combo all sound so bad now.
The situation reminds me of the time when the visual effect for Darkside was adjusted early into Heavensward. If I remember correctly, Darkside originally shipped with a different visual than what we have currently. (The original visual can be seen in the job action trailer for Heavensward.) This particular visual effect resulted in too much "clutter" or something like that. Specifically, when idling in town. To the dismay of many, the visual got changed to something that felt bare-boned by comparison. There was no shortage of requests to have the original visual brought back, but SE never reverted to the original version.Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.
Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
Interestingly enough, now that it's no longer possible to idle indefinitely while under the effect of Darkside, they totally could change it back.
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