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  1. #61
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Brotein00 View Post
    I think the new sounds are fine. I don’t see the issue.
    Read page 1 or 2 of any of the 50 threads about this and you will see what people's issues are about it.


    On another note, we've hit 300 votes people. 253 for change back to the original, 47 for the current.
    (3)

  2. #62
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Brotein00 View Post
    I think the new sounds are fine. I don’t see the issue.
    I can probably use this form another thread. Perhaps it can help explain the issue.

    Quote Originally Posted by Yin111 View Post
    The problem often come about during combat with other players or NPCs involved. In the flurry of sounds the GNB SFX will be less prominent overall. However the aspect that sounds most prominent during that time, would be a "wamp" or "smack" sound that comes about during the animation. This sound, sounds more like a Cyclops or Minotaur's 1 - 100 ton swing attack, where if you get hit, makes a "whack" or "wamp". Which is where the blunt weapon sound comes from.

    By yourself with few players and enemies or vs a training dummy. You would be-able to hear the SFX more clearly. However it sounds a bit too weighted for the one handed bladed weapon you are using. With the slashing sound not being prominent enough to give the impression that the weapon is a bladed mechanical weapon, that the gunblade is.

    Also I use headsets as well.

    Edit:
    To give you a comparison or example, take PLD's SFX. It sounds like a one handed sword. But most prominently has a slashing sound. But when you compare GNB's SFX, GNB does sound more weighted and blunt overall then it should be.

    If we look at WAR, the SFX is heavy weighted and has a "ringing" sound, as the weapon is a mass of iron (typically) think of the sound Gut's Dragonslayer makes from Berserk. Axes while bladed, are weapons that employ heavy momentum and that is reflected.

    For DRK, while it is a heavy bladed weapon, the sound sounds as if the strikes are coated, or used in conjunction with magic. It is also hinted at since when you slash with your weapon as DRK, a trail of dark magic follows and hangs in the air for longer then any other Job weaponskills. But you still ultimately hear a slashing sound.
    Furthermore there is a large disparity in the sounds between the Solid Barrel combo and Powder/Carthage combo. As of now, Solid Barrel combo sounds very heavy and blunted in the most general situations, (combat in a dungeon or raid). It gives the sound of "whamp" "smack" and "Bun" due to the lack of a prominent slashing sound. However when using the Powder combo, Burst Strike and Fated Circle, the Gunblade suddenly sounds like a sword with the sound effects of "Ching" and "Shing" before the explosions.

    This is the second thing that bothers people, the inconsistency of the Job's sound, going from blunt to bladed then back to blunt. The first being the disconnect between the job's actions to the sounds presented by those actions.

    Edit: Recently I found out that the frog robots in northern Kholusia uses the same sound as GNB's Solid Barrel Combo. Coincidentally, the skill name is "Bludgeon".
    (3)
    Last edited by Yin111; 08-11-2019 at 02:34 PM.

  3. #63
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Yin111 View Post
    I can probably use this form another thread. Perhaps it can help explain the issue.



    Furthermore there is a large disparity in the sounds between the Solid Barrel combo and Powder/Carthage combo. As of now, Solid Barrel combo sounds very heavy and blunted in the most general situations, (combat in a dungeon or raid). It gives the sound of "whamp" "smack" and "Bun" due to the lack of a prominent slashing sound. However when using the Powder combo, Burst Strike and Fated Circle, the Gunblade suddenly sounds like a sword with the sound effects of "Ching" and "Shing" before the explosions.

    This is the second thing that bothers people, the inconsistency of the Job's sound, going from blunt to bladed then back to blunt. The first being the disconnect between the job's actions to the sounds presented by those actions.

    Edit: Recently I found out that the frog robots in northern Kholusia uses the same sound as GNB's Solid Barrel Combo. Coincidentally, the skill name is "Bludgeon".
    LOL. Maybe they messed up some files, we can pray that's what they did and they actually intend to give us back our OG sounds.
    (2)

  4. #64
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Just a bump, not letting this ever go down, I still can't stand my sounds, there was a run in Innocence I had where everything I did was literally unheard because of the sounds around being so similar, I don't like the thought of getting stockhome syndrome with these sounds, because they're quite unpleasant. I refuse to "settle" with these crappy new sounds when our trailer makes them sound amazing (and they're not anymore.)
    (1)

  5. #65
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valic View Post
    Just a bump, not letting this ever go down, I still can't stand my sounds, there was a run in Innocence I had where everything I did was literally unheard because of the sounds around being so similar, I don't like the thought of getting stockhome syndrome with these sounds, because they're quite unpleasant. I refuse to "settle" with these crappy new sounds when our trailer makes them sound amazing (and they're not anymore.)
    I gave up GNB, it's simply not fun. I enjoy DRK now, it's not as perfect, but GNB is not the job we once knew.
    Honestly i'm seeing less and less GNBs since 5.01. I wouldn't be surprised if people stop playing because of awful sound design.
    (3)

  6. #66
    Player
    firedrake's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Azena Yumite
    World
    Famfrit
    Main Class
    Red Mage Lv 80
    Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.

    Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
    (1)

  7. #67
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    I was leveling my GNB on my alt and i decided to do it on my main afterwards,did 1 HoH just to check the new sounds quickly and i shelved the GNB D:
    It just doesnt sound "gunbreaker" anymore D: pls gib old sounds
    (3)

  8. #68
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by firedrake View Post
    Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.

    Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
    The only thing I can remember was the "Bahamut is too big and I can't see" thing and well.... they adjusted that to everyone's liking. I'e ever heard of this game's jobs getting sound adjustments like this, especially so quickly... I've only seen potency changes and the way certain things work like how Inner Release changed like 3 times in SB.
    (1)

  9. #69
    Player
    Renthas's Avatar
    Join Date
    Jun 2017
    Posts
    64
    Character
    Sukhebaatar Qerel
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Absolutely need old SFX back, I genuinely can't fucking stand it. It's honestly sucked some of the fun out of GNB for me, Blasting Zone/Wicked Talon/Main combo all sound so bad now.
    (6)

  10. #70
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by firedrake View Post
    Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.

    Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
    The situation reminds me of the time when the visual effect for Darkside was adjusted early into Heavensward. If I remember correctly, Darkside originally shipped with a different visual than what we have currently. (The original visual can be seen in the job action trailer for Heavensward.) This particular visual effect resulted in too much "clutter" or something like that. Specifically, when idling in town. To the dismay of many, the visual got changed to something that felt bare-boned by comparison. There was no shortage of requests to have the original visual brought back, but SE never reverted to the original version.

    Interestingly enough, now that it's no longer possible to idle indefinitely while under the effect of Darkside, they totally could change it back.
    (2)

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