Page 6 of 69 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast
Results 51 to 60 of 681
  1. #51
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dynia View Post
    I got solucion for you, option to set old and new sound in options ...
    Then like 90% of playerbase would just set original in options. Either way it's better to create something that satisfies majority, we can't make everything customizable. And i wouldn't feel very comfortable knowing that there are players who hear that my sword sounds like a hammer.
    (0)

  2. #52
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cetek14 View Post
    Then like 90% of playerbase would just set original in options. Either way it's better to create something that satisfies majority, we can't make everything customizable. And i wouldn't feel very comfortable knowing that there are players who hear that my sword sounds like a hammer.
    Iirc, they SHOULD be able to do it like the bahamut size code. Where the player sets how big/small their bahamut is, but that doesn't define every single bahamut. In such a sense, we COULD get a toggle for old and new sounds but honestly, I'd feel weird knowing we're the only job that has a 2nd set of SFX. Still, to have that option would please the masses though and wouldn't force SE to create anymore sounds or unnecessary work.... If people don't like the new or old sounds at this point, don't play the damn thing.
    (0)

  3. #53
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valic View Post
    Iirc, they SHOULD be able to do it like the bahamut size code. Where the player sets how big/small their bahamut is, but that doesn't define every single bahamut. In such a sense, we COULD get a toggle for old and new sounds but honestly, I'd feel weird knowing we're the only job that has a 2nd set of SFX. Still, to have that option would please the masses though and wouldn't force SE to create anymore sounds or unnecessary work.... If people don't like the new or old sounds at this point, don't play the damn thing.
    Still i don't think this is the solution. Even if Square Enix has to listen to that minority that hates 5.0 sounds, at least create something in between. Something that sounds like a gunblade. They even removed trigger sounds. This is insane.
    (1)

  4. #54
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cetek14 View Post
    Still i don't think this is the solution. Even if Square Enix has to listen to that minority that hates 5.0 sounds, at least create something in between. Something that sounds like a gunblade. They even removed trigger sounds. This is insane.
    I can't fathom that understanding either, or the fact they messed with Blasting Zone. A skill that didn't even have an issue :/ I'd hate for them to make a third set of sounds honestly, more resources wasted on something mundane on something that was already fine to begin with. If they gave us a code to swap between the two, I feel like that would take out the middle man and save them the time/effort wasted for making yet ANOTHER set of sounds tbh. I still have my issues with the idea but it sounds the most logical from their perspective if it was a solution to consider.
    (0)

  5. #55
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by firedrake View Post
    Not that I'm saying your wrong, but could you explain why you feel like that is a needed option? I just assume that the amount of people that don't care is greater than those that do on both sides combined. Also, if a person doesn't care that means they would be fine either way, so it would basically be a vote for both yes and no, which cancel out. Again, this is how I see it but I would love to hear your perspective.
    Because knowing how many people out of your sample are indifferent is just as important as knowing which like something or don't like something.

    For example, let's say you have a sample size of 1000. With an "I don't care" option, you can get a more accurate picture of your demographic. So 300 might say yes, 200 might say no, but then you have 500 that say "I don't care". That in itself tells you that your topic is unimportant to the majority of your population and thus not worth investing resources to change.

    It also prevents either side from claiming the "silent majority" is on their side.

    But as I mentioned, it's moot, since the poll in question here will never be statistically relevant. Not only is the sample size insufficient, but the sampling method is invalid (self-select, not a valid random sampling).
    (1)

  6. #56
    Player
    firedrake's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Azena Yumite
    World
    Famfrit
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan View Post
    snip
    Thanks for explaining! That does make a lot more sense looking at it from that perspective.

    My only counter in this particular scenario is that SE has already determined that the SFX were worth changing based on a minor amount of feedback. I see this poll as simply an indication of how many people (out of the subset of people that care about SFX) prefer the old or the new. However, if this poll was created prior to SE changing the SFX, knowing the amount of people that didn't care would have been more beneficial. They could have seen that most didn't care and concluded that it wasn't worth the time to adjust.

    But as you said, this is not statistically relevant, so really it's more for curiosity than anything else. No disagreement there.
    (3)

  7. #57
    Player
    Miu-Tiiu's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    220
    Character
    Amagi Ryukomura
    World
    Excalibur
    Main Class
    White Mage Lv 90
    So... um... has it been changed?
    (0)
    Pokes...♥

  8. #58
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Miu-Tiiu View Post
    So... um... has it been changed?
    No, it hasn't been changed. Best bet is 5.08 minor patch or 5.1 major patch.
    (1)

  9. #59
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Was really hoping they'd slide something in during that.... nope. They're still the same gdi.
    (1)

  10. #60
    Player
    Brotein00's Avatar
    Join Date
    Jul 2019
    Posts
    4
    Character
    Alpha Bro
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I think the new sounds are fine. I don’t see the issue.
    (0)

Page 6 of 69 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast