I got solucion for you, option to set old and new sound in options ...
I got solucion for you, option to set old and new sound in options ...
Then like 90% of playerbase would just set original in options. Either way it's better to create something that satisfies majority, we can't make everything customizable. And i wouldn't feel very comfortable knowing that there are players who hear that my sword sounds like a hammer.
Iirc, they SHOULD be able to do it like the bahamut size code. Where the player sets how big/small their bahamut is, but that doesn't define every single bahamut. In such a sense, we COULD get a toggle for old and new sounds but honestly, I'd feel weird knowing we're the only job that has a 2nd set of SFX. Still, to have that option would please the masses though and wouldn't force SE to create anymore sounds or unnecessary work.... If people don't like the new or old sounds at this point, don't play the damn thing.Then like 90% of playerbase would just set original in options. Either way it's better to create something that satisfies majority, we can't make everything customizable. And i wouldn't feel very comfortable knowing that there are players who hear that my sword sounds like a hammer.
Still i don't think this is the solution. Even if Square Enix has to listen to that minority that hates 5.0 sounds, at least create something in between. Something that sounds like a gunblade. They even removed trigger sounds. This is insane.Iirc, they SHOULD be able to do it like the bahamut size code. Where the player sets how big/small their bahamut is, but that doesn't define every single bahamut. In such a sense, we COULD get a toggle for old and new sounds but honestly, I'd feel weird knowing we're the only job that has a 2nd set of SFX. Still, to have that option would please the masses though and wouldn't force SE to create anymore sounds or unnecessary work.... If people don't like the new or old sounds at this point, don't play the damn thing.
I can't fathom that understanding either, or the fact they messed with Blasting Zone. A skill that didn't even have an issue :/ I'd hate for them to make a third set of sounds honestly, more resources wasted on something mundane on something that was already fine to begin with. If they gave us a code to swap between the two, I feel like that would take out the middle man and save them the time/effort wasted for making yet ANOTHER set of sounds tbh. I still have my issues with the idea but it sounds the most logical from their perspective if it was a solution to consider.
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