
Originally Posted by
TouchandFeel
I've been avoiding making this reply since I really didn't want to get involved in this thread, but anyways here we go ...
The statements that I keep seeing in this thread that say thing like the new sound fx sound like a "cardboard mallet" and "don't sound like a sword" are incredibly inaccurate.
How many making these comments have in real life held an actual sword and swung it around and struck different things with it?
Guess what, swords don't make that *sching* sound in the real world, that is all just stylized fluff from movies and shows. A blade, or really any thin length of metal, only makes such a sound when drawn or scraped against metal or similar material, causing the metal of the blade to vibrate from the light friction and making that distinct sound. When you swing a sword through the air, it just makes a general "whoosh" sound, similar to when you swing pretty much anything else.
Additionally, when a sword strikes something it tends to just make a "thud" sound like most other things hitting something. The only time a sword really makes a different sound is when it is striking a very hard material like say metal armor, however in the same scenario a blunt object will still make a similar impact sound on this material. Hitting a metal breastplate with a sword sounds virtually the same as hitting it with a metal bat.
While I fully support the right to ask the devs for changes to the sound fx on Gunbreaker, it's hard to take such requests seriously when one of the main arguments being used, that the sounds are inaccurate, is itself inaccurate. Perhaps instead say something like you prefer the more stylized sound fx that there were previously because they convey the idea of a gunblade better, or something like that. Trying to attack the factuality of something when you don't know the facts yourself is not a good strategy.