Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 69
  1. #51
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valic View Post
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    Do u really expect players to communicate in a PuG ?
    (0)

  2. #52
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Sounds like the tank is not using his death defying ability to defy death. More of a person problem than an action proble.....
    (0)

  3. #53
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyth View Post
    Superbolide makes sense when compared alongside Hallowed Ground. Both abilities have the same end effect (become invulnerable), but Superbolide is on a minute shorter recast. There has to be something to offset this effect.

    The first is the HP cost. The vast majority of invulns are used specifically to prevent death. So they're really supposed to be used on attacks that would bring you to 0 HP. This could because your healer is in trouble and your HP is very very low to begin with, or it could be because the upcoming tankbuster hits for more HP than you have total health. So when you use Superbolide in these situations, you aren't actually losing anything. The only time that this is really a penalty is when you read the situation incorrectly (i.e. you have a lot of health, there isn't a lot of upcoming damage, and then you lose a bunch of health that you didn't need to.

    The second is a slightly shorter duration. This likely exists because if you do everything correctly, there isn't much in the way of "true" HP loss. You could make a case for increasing the duration to 10 seconds, I think. But I don't think that you can justify having a minute shorter recast on the same effect without having a penalty. Recast is the single most important factor when it comes to how powerful an invuln is. That's one of the biggest problems when you compare Living Dead and Holmgang - Holmgang has no penalty for an equivalent effect, but is on a minute shorter recast (and often has a longer duration in practice as well, given that LD's duration is determined entirely by your healer). The job with the penalty should always have the shorter recast.

    What I do think could (and should) be done is to improve the execution of the ability. Make it happen faster after you press the button.
    How is LD's duration determined by your healer?

    Keep underplaying the duration of LD even when mechanics like tether in titania ex seems to be designed to make longer duration invulns more beneficial.

    Id like to see you take 3 pulses in titania ex on a war and say that duration on holmgang is "effectively" longer than LD.

    Keep spreading them misinformation Lyth.
    (1)

  4. #54
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by nalol View Post
    Do u really expect players to communicate in a PuG ?
    I mean, I communicate so I don't see reason. It just takes one person, I do it either DF or PUG.
    (1)

  5. #55
    Player
    Xia_Thas's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Xia Thas
    World
    Excalibur
    Main Class
    Gunbreaker Lv 86
    Quote Originally Posted by Valic View Post
    I mean, I communicate so I don't see reason. It just takes one person, I do it either DF or PUG.
    Heck most people give a courtesy o/ or greeting so automatically you know those people can at least communicate.
    (3)

  6. #56
    Player
    ashwich's Avatar
    Join Date
    Jul 2012
    Posts
    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NyneSwordz View Post
    How is LD's duration determined by your healer?

    Keep underplaying the duration of LD even when mechanics like tether in titania ex seems to be designed to make longer duration invulns more beneficial.

    Id like to see you take 3 pulses in titania ex on a war and say that duration on holmgang is "effectively" longer than LD.

    Keep spreading them misinformation Lyth.
    LD duration is depended on your healer because if you don't have a WHM or WHM with bene off cooldown, they'd have to cut your walking dead short by however long it takes for them to heal you for 120K health. you won't get the full duration out of LD unless you get bene'd at the very last second. This dependency is the main thing that's broken about LD. And this has gotten worse in 5.0 due to the tank HP scaling, and reduced heal scaling.

    In your example it's a totally different scenario. sure it's easier on a DRK, because 1 fey light will kill your LD, the next goes into WD, you have like huge headroom to precast LD to take that first hit. It's easier, for the DRK. for the healers? not so much. Again if you have a non WHM, how many seconds of WD do you have now after taking the fey light? That's how much time they have to heal you to full. What you're talking about is a timing issue for a very specific scenario and responsibility for the WAR invuln is on the WAR, where the responsibility for the DRK invuln is on the healers.

    edit: I realized you're talking about the lightning tether, and I'm talking about Fey Light, but no matter it's one of the same contextually.
    (0)
    Last edited by ashwich; 08-02-2019 at 04:48 AM.

  7. #57
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    Just because you don't pull the stacks required to witness the Calculation Window with Superbolide, doesn't mean it' isn't there. I can only repeat myself before puttin' this matter to rest: The problem is not the 1 hp thing, but the fact that there is a small window which you suffer fatal damage before invul kicks in. Done. That's basically it. You'll get what people mean by that when you gather experience as tank good sir, I wish you all the best <3
    (0)

  8. #58
    Player
    Wistfulwaffle's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Zarek Erebus
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lodorion View Post
    Come on, stop talking down to people. I'm tanking in FFXIV since 2013 Beta. FYI. And the thing with superbolide is, not how the skill is designed for most, but the way it works. ALSO, You are about to press superbolide, cause you get very near to 1 hp, (Lets just say you got 5 hp) you are triggering it, before it's through, you see the healer has cast benediction (WHM). Good Game. Healer wasted a CD, so did the Gunbreaker, you can't deny that at last, if you are the "amazing no moron" tank you claim to be. Also, the way you insult other players with words (by simply calling anybody who puts up feedback morons)is disgusting and tells more about you than it does about anybody else. I just throw my 5 pennys in. Also what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? You should maybe tank more, cause tbh I think you haven't tanked that much practically.. Just guessin'. Still Valic, since I'm not the one you attacked personally, I'll leave you to it. All I am saying is, Superbolides Skill Design is TOTALLY GOOD, IF and thats a BIG IF-> The skill would put you in "invulnerability" first, then drop your hp to 1, we talkin' bout miliseconds here, but it will make a big difference.
    I like how you rag on him for insulting players and then question his tanking skills. Anyway, we can sit here discussing hypotheticals all day but it doesn't make the skill bad.

    "what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? "
    You realize this is a latency problem and not a skill problem, right? since you have most of your tanks leveled up you should be aware of this. it can happen with any invuln. Take your five pennies back.
    (0)

  9. #59
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by NyneSwordz View Post
    How is LD's duration determined by your healer?
    Thank you for asking. This is a commonly misunderstood point.

    The active duration of the action is Walking Dead. This is the only time during which you are capable of mitigating damage. When your healer reaches the required healing threshold (i.e. heals you for an amount equivalent to 100% of your health), the effect ends. You can no longer mitigate damage after this point.

    So if your WHM casts Benediction at 1 second, you get 1 second of mitigation time. If they cast it at 9 seconds, you get 9 seconds of mitigation time. You can never have a full 10 seconds, because you die when it ticks up to 10.

    We can use your own example to highlight this. Let's say that you decide to solo Fae Light with Living Dead. You take two hits, and then your WHM casts Benediction. You're now at full health, but your invuln is gone. The third and final hit of Fae Light then kills you. Most DRKs have experienced this at some time or another. Your healer controls the effect's duration.

    And now you know.
    (3)

  10. #60
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wistfulwaffle View Post
    I like how you rag on him for insulting players and then question his tanking skills. Anyway, we can sit here discussing hypotheticals all day but it doesn't make the skill bad.

    "what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? "
    You realize this is a latency problem and not a skill problem, right? since you have most of your tanks leveled up you should be aware of this. it can happen with any invuln. Take your five pennies back.
    Part of why I give up here, people are jumping the gun in assumptions at this point lol. Only talking down I did was to the person that keeps repeating "THIS SKILL IS BAD AND THAT'S ALL" rather than figuring out a coherent solution. So far in this thread it has still come down to the player being the issue and not the skill itself. Latency implies a player driven issue too, as that comes down to when they pop it and the internet connection being in favor of them or not.

    /shrugs

    Ionno tanking tho clearly, am dumb and not meme enuf to kno tank
    (1)
    Last edited by Valic; 08-02-2019 at 05:37 AM.

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast