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  1. #41
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I would kill to have a skill like Superbolide on DRK.
    If I notified my healer beforehand, I could utilize it whenever it was available for dungeon pulls.

    I agree that it could use some tweaks, but I don't feel it's at all conceptually flawed like Living Dead.

    Hallowed Ground also really needs a nerf.
    I love PLD but I kind of hate how mindless that skill is to use.
    (2)

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Superbolide makes sense when compared alongside Hallowed Ground. Both abilities have the same end effect (become invulnerable), but Superbolide is on a minute shorter recast. There has to be something to offset this effect.

    The first is the HP cost. The vast majority of invulns are used specifically to prevent death. So they're really supposed to be used on attacks that would bring you to 0 HP. This could because your healer is in trouble and your HP is very very low to begin with, or it could be because the upcoming tankbuster hits for more HP than you have total health. So when you use Superbolide in these situations, you aren't actually losing anything. The only time that this is really a penalty is when you read the situation incorrectly (i.e. you have a lot of health, there isn't a lot of upcoming damage, and then you lose a bunch of health that you didn't need to.

    The second is a slightly shorter duration. This likely exists because if you do everything correctly, there isn't much in the way of "true" HP loss. You could make a case for increasing the duration to 10 seconds, I think. But I don't think that you can justify having a minute shorter recast on the same effect without having a penalty. Recast is the single most important factor when it comes to how powerful an invuln is. That's one of the biggest problems when you compare Living Dead and Holmgang - Holmgang has no penalty for an equivalent effect, but is on a minute shorter recast (and often has a longer duration in practice as well, given that LD's duration is determined entirely by your healer). The job with the penalty should always have the shorter recast.

    What I do think could (and should) be done is to improve the execution of the ability. Make it happen faster after you press the button.
    (1)
    Last edited by Lyth; 08-01-2019 at 01:44 PM.

  3. #43
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    If you know how it works then you shouldn't have any issues then. 4Head. Al of your complaints are how morons use it, not ow the skill itself works. Again, it's not a high oppurtunity cost if you use it at a low hp value that would have you killed anyways. In the end of all of these minus Paladin, you're gonna be healing the tank regardless of them being unable to go beyond 1 hp, being invincible with 1 hp, or living deaded. So your complaints so far are invalid unless you realize it's down to the player, not the skill. The post above me gets it, most of the people in this thread get it, you're just whining about another unnecessary change.
    Come on, stop talking down to people. I'm tanking in FFXIV since 2013 Beta. FYI. And the thing with superbolide is, not how the skill is designed for most, but the way it works. ALSO, You are about to press superbolide, cause you get very near to 1 hp, (Lets just say you got 5 hp) you are triggering it, before it's through, you see the healer has cast benediction (WHM). Good Game. Healer wasted a CD, so did the Gunbreaker, you can't deny that at last, if you are the "amazing no moron" tank you claim to be. Also, the way you insult other players with words (by simply calling anybody who puts up feedback morons)is disgusting and tells more about you than it does about anybody else. I just throw my 5 pennys in. Also what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? You should maybe tank more, cause tbh I think you haven't tanked that much practically.. Just guessin'. Still Valic, since I'm not the one you attacked personally, I'll leave you to it. All I am saying is, Superbolides Skill Design is TOTALLY GOOD, IF and thats a BIG IF-> The skill would put you in "invulnerability" first, then drop your hp to 1, we talkin' bout miliseconds here, but it will make a big difference.
    (0)
    Last edited by Lodorion; 08-01-2019 at 04:37 PM.

  4. #44
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Tranquilmelody7 View Post
    I would kill to have a skill like Superbolide on DRK.
    If I notified my healer beforehand, I could utilize it whenever it was available for dungeon pulls.

    I agree that it could use some tweaks, but I don't feel it's at all conceptually flawed like Living Dead.

    Hallowed Ground also really needs a nerf.
    I love PLD but I kind of hate how mindless that skill is to use.
    Don't get the complaint about Living Dead? You become Immune to Death upon using it instantly. When you would have been KO'ed, you get a new status, which is basically a Countdown timer until you die -if not Healed to full hp in time-. So what's the point? You will always rely on the ability and caution of your healer, no matter if its Superbolide (That needs to be fixed due to a small window where you still die upon using it instead of being instantly invul.) or Living Dead. As DRK, I always had Successful Living Deads pulled off.. And Its a nice Skill tbh^^ But let's keep this Thread Friendly.
    (0)

  5. #45
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lodorion View Post
    Don't get the complaint about Living Dead? You become Immune to Death upon using it instantly. When you would have been KO'ed, you get a new status, which is basically a Countdown timer until you die -if not Healed to full hp in time-. So what's the point? You will always rely on the ability and caution of your healer, no matter if its Superbolide (That needs to be fixed due to a small window where you still die upon using it instead of being instantly invul.) or Living Dead. As DRK, I always had Successful Living Deads pulled off.. And Its a nice Skill tbh^^ But let's keep this Thread Friendly.
    living dead sucks up healer resource and Dark is punished for it if not healed fully
    no other CD needs a 100% heal or has a death penalty

    super bolide + Benediction is a lack of communication not a problem with the skill
    (1)

  6. #46
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lodorion View Post
    Don't get the complaint about Living Dead? You become Immune to Death upon using it instantly. When you would have been KO'ed, you get a new status, which is basically a Countdown timer until you die -if not Healed to full hp in time-. So what's the point? You will always rely on the ability and caution of your healer, no matter if its Superbolide (That needs to be fixed due to a small window where you still die upon using it instead of being instantly invul.) or Living Dead. As DRK, I always had Successful Living Deads pulled off.. And Its a nice Skill tbh^^ But let's keep this Thread Friendly.
    You don't need to be healed to full HP after popping Bolide - I can't say the same for Living Dead.

    Also, Living Dead is the only Tank invulnerability skill that has virtually no solo play applications.
    That doesn't feel good at all.

    I will at least agree that Superbolide should grant invincibility immediately upon activation, I won't argue there.
    (1)

  7. #47
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lodorion View Post
    Come on, stop talking down to people. I'm tanking in FFXIV since 2013 Beta. FYI. And the thing with superbolide is, not how the skill is designed for most, but the way it works. ALSO, You are about to press superbolide, cause you get very near to 1 hp, (Lets just say you got 5 hp) you are triggering it, before it's through, you see the healer has cast benediction (WHM). Good Game. Healer wasted a CD, so did the Gunbreaker, you can't deny that at last, if you are the "amazing no moron" tank you claim to be. Also, the way you insult other players with words (by simply calling anybody who puts up feedback morons)is disgusting and tells more about you than it does about anybody else. I just throw my 5 pennys in. Also what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? You should maybe tank more, cause tbh I think you haven't tanked that much practically.. Just guessin'. Still Valic, since I'm not the one you attacked personally, I'll leave you to it. All I am saying is, Superbolides Skill Design is TOTALLY GOOD, IF and thats a BIG IF-> The skill would put you in "invulnerability" first, then drop your hp to 1, we talkin' bout miliseconds here, but it will make a big difference.
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    (1)
    Last edited by Valic; 08-01-2019 at 10:05 PM.

  8. #48
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Just change it to invulnerability then make it go to 1 hp right now there is a frame in which superboilied can kill ya
    (0)

  9. 08-01-2019 11:16 PM

  10. #49
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Completely removing tank invulns would basically make tanking alot of the fights impossible as a solo tank in savage and ultimate which would require tank swaps and tanks don't like that. Tank swaps are very... annoying still.
    Tanks don't like that ?

    Which part of tank swap these days is annoying or difficult in any way or form ?
    (1)

  11. #50
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ladon View Post
    Because a skill that throws away HP on a tank is stupid design
    I wouldn't say stupid design

    but lot of players took GNB as first tank and use superbolide at the wrong moment. death saves are really hard to use in dongeons .. u never know if u really use it at right time .. if healer will manage to keep u alive or not. but in raid ... u know more often when you'll have to use it.

    in dg if a gnb uses at wrong time he may end up dead coz I may have used all my biggest heals to keep him alive .. he is close to full HP .. why then using an ability that drops him to 1 ?

    superbolide needs to be used in a smart way or it can do more harm.
    (0)

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