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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valic View Post
    Not when the trade off is complete immunity. The idea is that it's only worth using when you're that low on hp, then it's a no cost free immunity that keeps all incoming damage off you and let's the healers help you back up from the brink of death. It's only bad if a moron uses it with 50%+ hp, then it's just a stupid player, not a stupid skill. I can just as easily say Rescue is a shitty skill for healers who don't put faith in the movement of a tank or dps and pre-emptively use it while screwing over their rotation and getting flamed at for yanking them when they already were aware of the mechanic. Instead, I don't, because Rescue is super useful in a lot of situations, I instead blame the idiot that uses them at inopportune times.

    tl;dr: hate the player, not the skill.
    No the trade off is stupid and the design of the skill contradicts role design. I love how people here are trying to explain how the skill works like we are morons. We know exactly how it works and how to use it. It doesn’t change the fact that there is ALWAYS high opportunity cost using superbolide. With the other similar tank skills, if you didn’t actually end up needing to use it there is no extra impact on the tank or the healer. This is completely different with superbolide because it forces you to throw away any HP you might have at the time of use. This causes you to think twice before using it and causing compounded issues when you actually didn’t need to use it.

    I have no issue if that is how they want to design all of the tank invulns, but you can’t claim superbolide is fine with such a disparity in cost to use versus the other tank skills.
    (2)
    Last edited by Ladon; 08-01-2019 at 04:05 AM.

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ladon View Post
    With the other similar tank skills, if you didn’t actually end up needing to use it there is no extra impact on the tank or the healer.
    Living Dead would like a word with you.
    (1)

  3. #3
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Living Dead would like a word with you.
    Living dead has no impact of use. If you use it and you don’t trigger walking dead, you lose nothing and don’t create additional work for a healer and healers don’t lose heals.


    Quote Originally Posted by Wistfulwaffle View Post
    You’re advocating the removal of invulnerability skills and now arguing how the skill contradicts role design. How exactly does it contradict role design? By not meeting your standards for healing? It does need to be explained to you, apparently. You shouldn’t be popping any invulnerability skill unless you’re at 20% of your max HP and feel there’s no other option. Holmgang and living dead would usually put me at 1HP because I used it to stay alive. It’s “forcing” you to throw away HP that would be lost anyway, ergo, the outcome is the same.

    “If you didn’t actually end up needing to use it there’s no extra impact on the tank”

    This sounds like a player issue, not a skill issue. Regardless, you have an impenetrable shield for 8 seconds that gives you more than enough cushion to throw in a heal or two. If that’s not enough for you there’s also aurora. If I pair that with superbolide, guess what? I’m not at 1hp anymore.
    Making a statement like “only use it at 20% hp” shows a very clear lack of understanding of the issue. Healers have an array of very powerful instant oGCDs at their disposal that make low HP drops like this inconsequential in most cases. The latency, healing and damage dynamics of the game are not well suited to support a skill that nullifies how these healing skills function. It has resulted in needlessly inefficient skill that is usually more trouble to use than its worth. This is the definition of a poorly designed skill.
    (0)
    Last edited by Ladon; 08-01-2019 at 07:39 AM.

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ladon View Post
    Living dead has no impact of use. If you use it and you don’t trigger walking dead, you lose nothing and don’t create additional work for a healer and healers don’t lose heals.




    Making a statement like “only use it at 20% hp” shows a very clear lack of understanding of the issue. Healers have an array of very powerful instant oGCDs at their disposal that make low HP drops like this inconsequential in most cases. The latency, healing and damage dynamics of the game are not well suited to support a skill that nullifies how these healing skills function. It has resulted in needlessly inefficient skill that is usually more trouble to use than its worth. This is the definition of a poorly designed skill.
    "if you use it and don't trigger walking dead"

    So... wasting a CD then?

    As for the latter, your complaint is still in the wrong spot, using it at 20% and then the healer using benediction or hell, the fact they don't even need to use benediction fixes this problem. They can use a couple of regular heals because again.... the tank is invulnerable during this. Healers have powerful healing abilities, tanks have powerful tanking abilities. Stop whining about a non-issue with a skill and whine about the players you're getting instead. It's efficient enough that it works and still costs one ay or the other like the majority of tank level 50 skills. Seriously, get over it, it was MUCH worse in design at first with it being "reduces to 1 and can't go below 1". Pretty sure that was just a typo but be thankful it's not worse like that description would've implied.
    (2)

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ladon View Post
    No the trade off is stupid and the design of the skill contradicts role design. I love how people here are trying to explain how the skill works like we are morons. We know exactly how it works and how to use it. It doesn’t change the fact that there is ALWAYS high opportunity cost using superbolide. With the other similar tank skills, if you didn’t actually end up needing to use it there is no extra impact on the tank or the healer. This is completely different with superbolide because it forces you to throw away any HP you might have at the time of use. This causes you to think twice before using it and causing compounded issues when you actually didn’t need to use it.

    I have no issue if that is how they want to design all of the tank invulns, but you can’t claim superbolide is fine with such a disparity in cost to use versus the other tank skills.
    If you know how it works then you shouldn't have any issues then. 4Head. Al of your complaints are how morons use it, not ow the skill itself works. Again, it's not a high oppurtunity cost if you use it at a low hp value that would have you killed anyways. In the end of all of these minus Paladin, you're gonna be healing the tank regardless of them being unable to go beyond 1 hp, being invincible with 1 hp, or living deaded. So your complaints so far are invalid unless you realize it's down to the player, not the skill. The post above me gets it, most of the people in this thread get it, you're just whining about another unnecessary change.
    (3)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valic View Post
    If you know how it works then you shouldn't have any issues then. 4Head. Al of your complaints are how morons use it, not ow the skill itself works. Again, it's not a high oppurtunity cost if you use it at a low hp value that would have you killed anyways. In the end of all of these minus Paladin, you're gonna be healing the tank regardless of them being unable to go beyond 1 hp, being invincible with 1 hp, or living deaded. So your complaints so far are invalid unless you realize it's down to the player, not the skill. The post above me gets it, most of the people in this thread get it, you're just whining about another unnecessary change.
    Would a Gunbreaker using Superbolide at 20% just as Benediction went off, thereby entirely negating a three minute cooldown said Gunbreaker had no idea would be used, classify as "moronic"? Because that's the point they're making. In DF, you have no idea what your healing will do. Saying "well, they can just use more heals because you're invulnerable" misses the entire point. They were using Benediction so they didn't have to spam say Cure II.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    If you know how it works then you shouldn't have any issues then. 4Head. Al of your complaints are how morons use it, not ow the skill itself works. Again, it's not a high oppurtunity cost if you use it at a low hp value that would have you killed anyways. In the end of all of these minus Paladin, you're gonna be healing the tank regardless of them being unable to go beyond 1 hp, being invincible with 1 hp, or living deaded. So your complaints so far are invalid unless you realize it's down to the player, not the skill. The post above me gets it, most of the people in this thread get it, you're just whining about another unnecessary change.
    Come on, stop talking down to people. I'm tanking in FFXIV since 2013 Beta. FYI. And the thing with superbolide is, not how the skill is designed for most, but the way it works. ALSO, You are about to press superbolide, cause you get very near to 1 hp, (Lets just say you got 5 hp) you are triggering it, before it's through, you see the healer has cast benediction (WHM). Good Game. Healer wasted a CD, so did the Gunbreaker, you can't deny that at last, if you are the "amazing no moron" tank you claim to be. Also, the way you insult other players with words (by simply calling anybody who puts up feedback morons)is disgusting and tells more about you than it does about anybody else. I just throw my 5 pennys in. Also what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? You should maybe tank more, cause tbh I think you haven't tanked that much practically.. Just guessin'. Still Valic, since I'm not the one you attacked personally, I'll leave you to it. All I am saying is, Superbolides Skill Design is TOTALLY GOOD, IF and thats a BIG IF-> The skill would put you in "invulnerability" first, then drop your hp to 1, we talkin' bout miliseconds here, but it will make a big difference.
    (0)
    Last edited by Lodorion; 08-01-2019 at 04:37 PM.

  8. #8
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lodorion View Post
    Come on, stop talking down to people. I'm tanking in FFXIV since 2013 Beta. FYI. And the thing with superbolide is, not how the skill is designed for most, but the way it works. ALSO, You are about to press superbolide, cause you get very near to 1 hp, (Lets just say you got 5 hp) you are triggering it, before it's through, you see the healer has cast benediction (WHM). Good Game. Healer wasted a CD, so did the Gunbreaker, you can't deny that at last, if you are the "amazing no moron" tank you claim to be. Also, the way you insult other players with words (by simply calling anybody who puts up feedback morons)is disgusting and tells more about you than it does about anybody else. I just throw my 5 pennys in. Also what's the "win win" when you trigger superbolide at low hp, but die due to the calculation of it before the invul kicks in? You should maybe tank more, cause tbh I think you haven't tanked that much practically.. Just guessin'. Still Valic, since I'm not the one you attacked personally, I'll leave you to it. All I am saying is, Superbolides Skill Design is TOTALLY GOOD, IF and thats a BIG IF-> The skill would put you in "invulnerability" first, then drop your hp to 1, we talkin' bout miliseconds here, but it will make a big difference.
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    (1)
    Last edited by Valic; 08-01-2019 at 10:05 PM.

  9. #9
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valic View Post
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    Do u really expect players to communicate in a PuG ?
    (0)

  10. #10
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    You're misreading my post horrifyingly and everyone else is responding to your posts so, yeah, we're done here lol. I don't suffer whiners that complain about something that doesn't need changing is all when the majority of the time it's down to players not communicating better in some fashion.
    Just because you don't pull the stacks required to witness the Calculation Window with Superbolide, doesn't mean it' isn't there. I can only repeat myself before puttin' this matter to rest: The problem is not the 1 hp thing, but the fact that there is a small window which you suffer fatal damage before invul kicks in. Done. That's basically it. You'll get what people mean by that when you gather experience as tank good sir, I wish you all the best <3
    (0)

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